I have a problem where a couple 3 dimensional arrays allocate a huge amount of memory and the program sometimes needs to replace them with bigger/smaller ones and throws an OutOfMemoryException.
Example: there are 5 allocated 96MB arrays (200x200x200, 12 bytes of data in each entry) and the program needs to replace them with 210x210x210 (111MB). It does it in a manner similar to this:
array1 = new Vector3[210,210,210];
Where array1-array5 are the same fields used previously. This should set the old arrays as candidates for garbage collection but seemingly the GC does not act quickly enough and leaves the old arrays allocated before allocating the new ones - which causes the OOM - whereas if they where freed before the new allocations the space should be enough.
What I'm looking for is a way to do something like this:
GC.Collect(array1) // this would set the reference to null and free the memory
array1 = new Vector3[210,210,210];
I'm not sure if a full garbage collecion would be a good idea since that code may (in some situations) need to be executed fairly often.
Is there a proper way of doing this?
This is not an exact answer to the original question, "how to force GC', yet, I think it will help you to reexamine your issue.
After seeing your comment,
I will suspect you may have memory fragmentation. If the object is large (85000 bytes under .net 2.0 CLR if I remember correctly, I do not know whether it has been changed or not), the object will be allocated in a special heap, Large Object Heap (LOH). GC does reclaim the memory being used by unreachable objects in LOH, yet, it does not perform compaction, in LOH as it does to other heaps (gen0, gen1, and gen2), due to performance.
If you do frequently allocate and deallocate large objects, it will make LOH fragmented and even though you have more free memory in total than what you need, you may not have a contiguous memory space anymore, hence, will get OutOfMemory exception.
I can think two workarounds at this moment.
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