I find myself always trying to fit everything into the OOP methodology, when I'm coding in C/C++. But I realize that I don't always have to force everything into this mold. What are some pros/cons for using the OOP methodology versus not? I'm more interested in the pros/cons of NOT using OOP (for example, are there optimization benefits to not using OOP?). Thanks, let me know.
These include: design patterns, abstraction, encapsulation, modularity, polymorphism, and inheritance. When not to use OOP: Putting square pegs in round holes: Don't wrap everything in classes when they don't need to be. Sometimes there is no need and the extra overhead just makes your code slower and more complex.
C is not object oriented in strict sense since it doesn't have a built-in syntax supported object oriented capability like class, inheritance and so on.
No,OOP concepts are not required for competitive programming.
The purpose of object oriented programming (OOP) is to produce well designed reusable code. In principle OOP can be done in any language, even assembly. This is because all OO language compilers/assemblers (e.g. C++) ultimately translate the high level constructs of the language into machine language.
Of course it's very easy to explain a million reasons why OOP is a good thing. These include: design patterns, abstraction, encapsulation, modularity, polymorphism, and inheritance.
When not to use OOP:
The problem with object-oriented languages is they’ve got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle.
Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program.
You may find more reasons in this paper entitled Bad Engineering Properties of Object-Oriented Languages.
Wikipedia's Object Oriented Programming page also discusses some pros and cons.
One school of thought with object-oriented programming is that you should have all of the functions that operate on a class as methods on the class.
Scott Meyers, one of the C++ gurus, actually argues against this in this article:
How Non-Member Functions Improve Encapsulation.
He basically says, unless there's a real compelling reason to, you should keep the function SEPARATE from the class. Otherwise the class can turn into this big bloated unmanageable mess.
Based on experiences in a previous large project, I totally agree with him.
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