I try to follow the loading progress of big XML files (I'm not the provider of these files) in dotnet (C#, framework 3.5 SP1) : from 1 MB to 300 MB over a network file share.
I use an XmlReader for loading purpose instead of direct XmlDocument.Load method for speed up the loading process.
By the way I found nowhere on internet/document on how to follow this loading progress: no delegates/events seem exist. Is there any way to perform this task ? Having the kind of functionnality for XML saving purpose could be a nice to have.
Thanks
Assuming you are reading from a stream here is a (non-perfect) example of how to do it... Basically the ProgressStreamWrapper wraps the file stream and raises an event whenever Position is changed.
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Reading big file...");
FileStream fileStream = File.OpenRead("c:\\temp\\bigfile.xml");
ProgressStreamWrapper progressStreamWrapper = new ProgressStreamWrapper(fileStream);
progressStreamWrapper.PositionChanged += (o, ea) => Console.WriteLine((double) progressStreamWrapper.Position / progressStreamWrapper.Length * 100 + "% complete");
XmlReader xmlReader = XmlReader.Create(progressStreamWrapper);
while (xmlReader.Read())
{
//read the xml document
}
Console.WriteLine("DONE");
Console.ReadLine();
}
}
public class ProgressStreamWrapper : Stream, IDisposable
{
public ProgressStreamWrapper(Stream innerStream)
{
InnerStream = innerStream;
}
public Stream InnerStream { get; private set; }
public override void Close()
{
InnerStream.Close();
}
void IDisposable.Dispose()
{
base.Dispose();
InnerStream.Dispose();
}
public override void Flush()
{
InnerStream.Flush();
}
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
{
return InnerStream.BeginRead(buffer, offset, count, callback, state);
}
public override int EndRead(IAsyncResult asyncResult)
{
int endRead = InnerStream.EndRead(asyncResult);
OnPositionChanged();
return endRead;
}
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
{
return InnerStream.BeginWrite(buffer, offset, count, callback, state);
}
public override void EndWrite(IAsyncResult asyncResult)
{
InnerStream.EndWrite(asyncResult);
OnPositionChanged(); ;
}
public override long Seek(long offset, SeekOrigin origin)
{
long seek = InnerStream.Seek(offset, origin);
OnPositionChanged();
return seek;
}
public override void SetLength(long value)
{
InnerStream.SetLength(value);
}
public override int Read(byte[] buffer, int offset, int count)
{
int read = InnerStream.Read(buffer, offset, count);
OnPositionChanged();
return read;
}
public override int ReadByte()
{
int readByte = InnerStream.ReadByte();
OnPositionChanged();
return readByte;
}
public override void Write(byte[] buffer, int offset, int count)
{
InnerStream.Write(buffer, offset, count);
OnPositionChanged();
}
public override void WriteByte(byte value)
{
InnerStream.WriteByte(value);
OnPositionChanged();
}
public override bool CanRead
{
get { return InnerStream.CanRead; }
}
public override bool CanSeek
{
get { return InnerStream.CanSeek; }
}
public override bool CanTimeout
{
get { return InnerStream.CanTimeout; }
}
public override bool CanWrite
{
get { return InnerStream.CanWrite; }
}
public override long Length
{
get { return InnerStream.Length; }
}
public override long Position
{
get { return InnerStream.Position; }
set
{
InnerStream.Position = value;
OnPositionChanged();
}
}
public event EventHandler PositionChanged;
protected virtual void OnPositionChanged()
{
if (PositionChanged != null)
{
PositionChanged(this, EventArgs.Empty);
}
}
public override int ReadTimeout
{
get { return InnerStream.ReadTimeout; }
set { InnerStream.ReadTimeout = value; }
}
public override int WriteTimeout
{
get { return InnerStream.WriteTimeout; }
set { InnerStream.WriteTimeout = value; }
}
}
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