My app fails to build for iOS, yet works fine on Android. Flutter clean or pod install commands don't help.
flutter build ios
and attach all the log output below between the lines with the backticks. If there is an exception, please see if the error message includes enough information to explain how to solve the issue. -->
Encountered error while building for device.
Elliots-Mac-mini:club_lime elliot_thm$ flutter clean
Deleting 'build/'.
Deleting '/Users/elliot_thm/Documents/club_lime/.dart_tool/'.
Elliots-Mac-mini:club_lime elliot_thm$ flutter build ios
Building com.vivaleasure.clubLime for device (ios-release)...
Automatically signing iOS for device deployment using specified development team in Xcode project: 6NDB4SY6HS
Running pod install... 1.1s
Running Xcode build...
├─Building Dart code... 34.7s
├─Generating dSYM file... 0.3s
├─Stripping debug symbols... 0.0s
├─Assembling Flutter resources... 1.2s
└─Compiling, linking and signing... 1.7s
Xcode build done. 39.0s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
=== BUILD TARGET Runner OF PROJECT Runner WITH CONFIGURATION Release ===
2019-07-08 12:13:10.058 defaults[26804:842682]
The domain/default pair of (/Users/elliot_thm/Documents/club_lime/build/ios/Release-iphoneos/Runner.app/Frameworks/App.framework/flutter_assets/ios/Flutter/App%202.framework/Info.plist, CFBundleExecutable)
does not exist
fatal error: lipo: can't map input file: /Users/elliot_thm/Documents/club_lime/build/ios/Release-iphoneos/Runner.app/Frameworks/App.framework/flutter_assets/ios/Flutter/App%202.framework/ (Invalid argument)
fatal error: lipo: can't map input file: /Users/elliot_thm/Documents/club_lime/build/ios/Release-iphoneos/Runner.app/Frameworks/App.framework/flutter_assets/ios/Flutter/App%202.framework/ (Invalid argument)
Failed to extract arm64 for /Users/elliot_thm/Documents/club_lime/build/ios/Release-iphoneos/Runner.app/Frameworks/App.framework/flutter_assets/ios/Flutter/App%202.framework/. Running lipo -info:
fatal error: lipo: can't map input file: /Users/elliot_thm/Documents/club_lime/build/ios/Release-iphoneos/Runner.app/Frameworks/App.framework/flutter_assets/ios/Flutter/App%202.framework/ (Invalid argument)
flutter analyze
Analyzing club_lime...
No issues found! (ran in 2.5s)
flutter doctor -v
[✓] Flutter (Channel stable, v1.5.4-hotfix.2, on Mac OS X 10.14.5 18F132, locale en-AU)
• Flutter version 1.5.4-hotfix.2 at /Users/elliot_thm/flutter
• Framework revision 7a4c33425d (10 weeks ago), 2019-04-29 11:05:24 -0700
• Engine revision 52c7a1e849
• Dart version 2.3.0 (build 2.3.0-dev.0.5 a1668566e5)
[✓] Android toolchain - develop for Android devices (Android SDK version 29.0.0)
• Android SDK at /Users/elliot_thm/Library/Android/sdk
• Android NDK location not configured (optional; useful for native profiling support)
• Platform android-29, build-tools 29.0.0
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1343-b01)
• All Android licenses accepted.
[✓] iOS toolchain - develop for iOS devices (Xcode 10.2.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 10.2.1, Build version 10E1001
• ios-deploy 1.9.4
• CocoaPods version 1.7.2
[!] Android Studio (version 3.4)
• Android Studio at /Applications/Android Studio.app/Contents
✗ Flutter plugin not installed; this adds Flutter specific functionality.
✗ Dart plugin not installed; this adds Dart specific functionality.
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1343-b01)
[✓] VS Code (version 1.36.0)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.2.0
[✓] Connected device (1 available)
• Android SDK built for x86 • emulator-5554 • android-x86 • Android 8.1.0 (API 27) (emulator)
! Doctor found issues in 1 category.
first backup your existing ios folder. delete it and run
flutter create .
it will generate the ios folder. build and run, and you should be good to go.
At the end I was able to resolve the issue by creating a new project using
flutter create -i swift -a kotlin project_name
and moving lib folder there without any changes to the dart code.
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