I'm creating a new app using Flutter and wanted to add a custom image on the initial splash screen.
The image appears on the splash screen, however for about half a second it appears stretched which does not look very good.
I've been searching but have struggled to find anyone with the same issue.
Any ideas?
I have tried giving a variable size image using mipmap but produces the same result.
launch_background.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@color/green" />
<item>
<bitmap
android:gravity="center_horizontal"
android:src="@drawable/ic_logo"
android:tileMode="disabled"/>
</item>
</layer-list>
style.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:windowFullscreen">false</item>
</style>
<color name="green">#b7dd05</color>
</resources>
AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flutter_app">
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="flutter_app"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize"
android:screenOrientation="portrait">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
I don't mind the image taking a second the render in, but having it stretched first is not ideal.
You'll need to provide an image with all the possible sizes (mdpi, hdpi, xhdpi, etc) to have the correct size for every screen size and use this drawable:
<?xml version="1.0" encoding="utf-8" ?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="@android:color/holo_green_dark" />
<padding
android:left="0dp"
android:top="0dp"
android:right="0dp"
android:bottom="0dp" />
</shape>
</item>
<item
android:gravity="center"
android:drawable="@drawable/logo_splash">
</item>
</layer-list>
This will be my styles:
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<style name="SplashScreen" parent="AppTheme">
<item name="android:windowBackground">@drawable/splash</item>
<item name="android:windowFullscreen">false</item>
</style>
</resources>
finally this will be my AndroidManifest.xml
:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.example.marianozorrilla">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme"
tools:ignore="GoogleAppIndexingWarning">
<activity
android:name=".MainActivity"
android:theme="@style/SplashScreen">
<intent-filter>
<category android:name="android.intent.category.LAUNCHER" />
<action android:name="android.intent.action.MAIN" />
</intent-filter>
</activity>
</application>
</manifest>
The result of all these will be the following:
In my case, the logo_splash.png
has a size of 200px-200px size. If you really want to handle the size in DP you'll need to have a minimum API 23:
<?xml version="1.0" encoding="utf-8" ?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="@android:color/holo_green_dark" />
<padding
android:left="0dp"
android:top="0dp"
android:right="0dp"
android:bottom="0dp" />
</shape>
</item>
<item
android:gravity="center"
android:drawable="@drawable/logo_splash"
android:width="100dp"
android:height="100dp">
</item>
</layer-list>
This one will look like this:
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