I'm an Android developer trying to learn flutter. I'm stuck in checking whether an object is an instance of a class (A stateful or stateless widget) or not.
In Java we use like
if (object instanceOf MyClass) {
// object is an instance of MyClass
} else {
// object is not an instance of MyClass
}
But i don't know how to do it in flutter.
So far I've tried,
if (object is MyClass) {
// object is an instance of MyClass
} else {
// object is not an instance of MyClass
}
but this is always false.
I've seen another possible way of doing it new isInstanceOf<MyClass>()
which is available in package:matcher/matcher.dart
package but i don't know how to implement it properly.
Any help would be great. Thanks in advance.
To check the type of a variable in Flutter and Dart, you can use the runtimeType property. Further reading: Understanding Typedefs (Type Aliases) in Dart and Flutter. Dart: Convert Class Instances (Objects) to Maps and Vice Versa.
A widget is either stateful or stateless. If a widget can change—when a user interacts with it, for example—it's stateful. A stateless widget never changes. Icon , IconButton , and Text are examples of stateless widgets.
There are multiple reasons : Widgets are immutable. Since the Stateful widget extends Widget it, therefore, must be immutable too. Splitting the declaration into two classes allows both the Stateful widget API to be immutable and State to be mutable.
A stateful widget is defined as any widget which changes its state within its lifetime. But it is a very common practice for a StatelessWidget to have a StatefulWidget as one of its children.
According to Flutter Dart-js-util-library you can check as below: if (instanceOf (object, MyClass)) { print ('instance of MyClass'); } else { print ('unknown instance'); }
Since Flutter is declarative, a UI has to rebuild on state change. But StatelessWidget can’t trigger the build method on its own. A StatefulWidget subclass that defines the widget. It is immutable. A State subclass to hold state (data) for its widget and a build () method to create children for its widget.
It does not follow the procedural approach of calling some update or set methods to modify a UI on state change. Instead, Flutter rebuilds and replaces parts of a UI when state changes. In the following example, let’s say that the state of ViewA changes and it needs to replace the ‘Save’ and ‘Cancel’ buttons with a ‘Submit’ button.
Check type of an variable declared in Dart or Flutter. runtimeType is a property instance member available in a superclass ( Object). Each class inherits Object, so it provides this property by default. This helps developers to get debugging information about the type of the variable or an object. Here is the syntax.
is works perfect with Widget classes. For example I have a widget
class AccountCreationPage extends StatefulWidget {...}
Then I can check that my variable of type Widget is of AccountCreationPage class (gives true, if it is really this class):
_loginPage is AccountCreationPage ? 'Creation' : ""
Try using debugging your object's class:
debugprint("$<object name>");
And then manually match the class types.
That means that you will find out the needed class for the is
operator.
object is <object's class>
You can use equals operator
class MyApp extends StatelessWidget {
@override
bool operator ==(Object o) {
if (identical(this, o)) return true;
return o is MyApp;
}
}
Then check as following
if (object == MyApp)
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