I'm using Hive to make simple CRUD; in Hive Doc about open box we can declare like this:
var box = await Hive.openBox<E>('testBox');
My question: is it possible to make multiple openBox? I want something like this:
Future _openBox() async {
var dir = await getApplicationDocumentsDirectory();
Hive.init(dir.path);
var box_session = await Hive.openBox("box_session");
var box_comment = await Hive.openBox("box_comment");
return await box_session,box_comment;
}
Yes you can return List
You can copy paste run full code below
code snippet
List<Box> boxList = [];
Future<List<Box>> _openBox() async {
var dir = await getApplicationDocumentsDirectory();
Hive.init(dir.path);
var box_session = await Hive.openBox("box_session");
var box_comment = await Hive.openBox("box_comment");
boxList.add(box_session);
boxList.add(box_comment);
return boxList;
}
full code
import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
import 'package:hive/hive.dart';
List<Box> boxList = [];
Future<List<Box>> _openBox() async {
var dir = await getApplicationDocumentsDirectory();
Hive.init(dir.path);
var box_session = await Hive.openBox("box_session");
var box_comment = await Hive.openBox("box_comment");
boxList.add(box_session);
boxList.add(box_comment);
return boxList;
}
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await _openBox();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() async{
await boxList[0].put('name','hello');
await boxList[1].put('name','world');
var name1 = await boxList[0].get('name');
var name2 = await boxList[1].get('name');
print('name1 ${name1}');
print('name1 ${name2}');
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Output
I/flutter ( 8023): name1 hello
I/flutter ( 8023): name1 world
demo
In the above answer, to avoid errors I suggest adding data type instead of
var box_session = await Hive.openBox("box_session");
var box_comment = await Hive.openBox("box_comment");
mention your data type
Box <int> box_session = await Hive.openBox("box_session");
Box <String> box_comment = await Hive.openBox("box_comment");
In my case actually am using non-primitive type data and after registering both Adapters my successful code was as follows
Box<Class> tempClassBoxName = await Hive.openBox('tempClassBoxName')
Box<Member> tempMembersBoxName = await Hive.openBox('tempMembersBoxName');
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