Is there a way to add a notch above the center icon in BottomNavigationBar? Something like in this image:

I currently have something like this generating the navigation:
return BottomNavigationBar(
type: BottomNavigationBarType.fixed,
fixedColor: Color(0xff2398C3),
showSelectedLabels: false,
showUnselectedLabels: false,
currentIndex: snapshot.data.index,
onTap: _bottomNavBarBloc.pickItem,
items: [
BottomNavigationBarItem(
title: Text('Search'),
icon: Icon(Icons.search),
),
BottomNavigationBarItem(
title: Text('Browse'),
icon: Icon(Icons.view_list),
),
BottomNavigationBarItem(
title: Text('Icon'),
icon: Container(
child: FlutterLogo(
size: 35.0,
),
),
),
BottomNavigationBarItem(
title: Text('Favorites'),
icon: Icon(Icons.bookmark),
),
BottomNavigationBarItem(
title: Text('Settings'),
icon: Icon(Icons.settings),
),
],
);
You can use BottomAppBar in place of BottomNavigationBar to achieve this.you can see the full documentation here.
There is a property called shape in the ButtomAppBar where you can pass an Object of CircularNotchedRectangle to achieve the notch.But by default it'll give a inside notch so you have to build your class extending CircularNotchedRectangle and override the getOuterPath(Rect host, Rect guest) to draw your custom path.I've done a small example :
class MyShape extends CircularNotchedRectangle{
@override
Path getOuterPath(Rect host, Rect guest) {
if (guest == null || !host.overlaps(guest))
return Path()..addRect(host);
final double notchRadius = guest.width / 2.0;
const double s1 = 8.0;
const double s2 = 1.0;
final double r = notchRadius;
final double a = -1.0 * r - s2;
final double b = host.top - guest.center.dy;
final double n2 = math.sqrt(b * b * r * r * (a * a + b * b - r * r));
final double p2xA = ((a * r * r) - n2) / (a * a + b * b);
final double p2xB = ((a * r * r) + n2) / (a * a + b * b);
final double p2yA = math.sqrt(r * r - p2xA * p2xA);
final double p2yB = math.sqrt(r * r - p2xB * p2xB);
final List<Offset> p = List<Offset>(6);
// p0, p1, and p2 are the control points for segment A.
p[0] = Offset(a - s1, b);
p[1] = Offset(a, b);
final double cmp = b < 0 ? -1.0 : 1.0;
p[2] = cmp * p2yA > cmp * p2yB ? Offset(p2xA,- p2yA) : Offset(p2xB, p2yB);
// p3, p4, and p5 are the control points for segment B, which is a mirror
// of segment A around the y axis.
p[3] = Offset(-1.0 * p[2].dx, p[2].dy);
p[4] = Offset(-1.0 * p[1].dx, p[1].dy);
p[5] = Offset(-1.0 * p[0].dx, p[0].dy);
// translate all points back to the absolute coordinate system.
for (int i = 0; i < p.length; i += 1)
p[i] += guest.center;
return Path()
..moveTo(host.left, host.top)
..lineTo(p[1].dx, p[1].dy)
..arcToPoint(
p[4],
radius: Radius.circular(notchRadius),
clockwise: true,
)
..lineTo(host.right, host.top)
..lineTo(host.right, host.bottom)
..lineTo(host.left, host.bottom)
..close();
}
}
Then you can use it in you BottomAppBar
Scaffold(
appBar:AppBar(),
body: Container(),
bottomNavigationBar: BottomAppBar(
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
RaisedButton(onPressed:(){})
],
),
notchMargin: 30.0,
shape: MyShape(
),
color:Colors.blue
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
floatingActionButton: FloatingActionButton(onPressed:(){})
),
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