When I test it on iOS it works fine but when I try to archive on XCode it give me the following error:
Module 'audioplayers' not found
I use audioplayers 0.13.5
As you can see from my pubspec file I have the latest flutter and everything is ok but I don't know why I get this error.
I also tried many thing like following solution :
brew install cocoapods
pod setup
and I also deleted iOS folder and install it again.
my pubspec.yaml
name: mohammad
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 2.0.1+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
intro_slider: ^2.2.2
shared_preferences: ^0.5.3+1
url_launcher: ^5.4.1
device_info: ^0.4.1+1
scoped_model: ^1.0.1
wifi_info_plugin: ^1.0.6
# connectivity: ^0.4.5+3
flutter_udid: ^1.0.1
http: ^0.12.0+2
webview_flutter: ^0.3.18+1
audioplayers: ^0.13.5
flutter_launcher_icons: ^0.7.4
flutter_svg: ^0.15.0
flutter_icons:
image_path: "assets/icon/icon.jpeg"
android: true
ios: true
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/mohammad.png
- assets/new-word.png
- assets/open-book.png
- assets/icon/icon.jpeg
- assets/elearning.png
- assets/messenger.png
- assets/icon/facebook.svg
- assets/icon/instagram.svg
- assets/icon/snapchat.svg
- assets/icon/youtube.svg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: bahij
fonts:
- asset: assets/bahij.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
my flutter info
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel beta, v1.12.13+hotfix.6, on Mac OS X 10.15.2
19C57, locale en-US)
[✓] Android toolchain - develop for Android devices (Android SDK
version 29.0.2)
[✓] Xcode - develop for iOS and macOS (Xcode 11.3)
[✓] Android Studio (version 3.5)
[✓] VS Code (version 1.41.0)
After a lot of search i found the solution which it was a very annoying.
For me the problem was when i opened the ios folder i was on Visual Studio Code and like you will do right click on it and choose open with Xcode but that is a problem because it will open wrong file you will think it is correct because at first there will be no error .
So the correct way to do it Go to ios folder and open .xcworkspace file.
Hope this will help others :)
For me, my POD target version and Runner target version were not the same. Making both the POD and Runner target versions the same fixed it.
More info
Only thing that worked for me:
In ios folder:
pod clean
pod cache clean --all
pod deintegrate
Make sure the Podfile.lock
, Pods
folder, and Runner.xcworkspace
files are all gone.
Go up one folder to the project root
and run the command:
flutter build ios
The above command should setup and do everything needed for iOS to work as expected
After the build succeeds, it should have downloaded the correct pods, created the Runner.xcworkspace
file again and the Podfile.lock
will also exist again.
Open XCode
and open the ios/Runner.xcworkspace
project file
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