In an attempt to see what would happen in the case of a float underflow I found that I could make float numbers much smaller than FLT_MIN. I'm using xcode 5.1 on OS 10.9. The language dialect is gnu99.
#include <stdio.h>
#include <stdlib.h>
#include <float.h>
int main(int argc, const char * argv[])
{
float underflow = FLT_MIN * 0.0000004;
printf("Float min is %f or %e.\nUnderflow is %f or %e\nMin float exp is %d.\n", FLT_MIN, FLT_MIN, underflow, underflow, FLT_MIN_10_EXP);
return 0;
}
Prints:
Float min is 0.000000 or 1.175494e-38.
Underflow is 0.000000 or 4.203895e-45
Min float exp is -37.
2 possibilities to get "below minimum":
float
range:
Typical float
numbers have 2 ranges: full precision (normal range) from FLT_MAX
down to FLT_MIN
and a 2nd range with reducing precision from FLT_MIN
down to FLT_TRUE_MIN
. This 2nd range, called "subnormal" typically provides about 10^-7 more range.
FLT_TRUE_MIN
is the "minimum positive floating-point number"
FLT_MIN
is the "minimum normalized positive floating-point number"
FLT_MIN_10_EXP
is the "minimum negative integer such that 10 raised to that power is in the range of normalized floating-point numbers"C11dr §5.2.4.2.2
In general 0 < FLT_TRUE_MIN <= FLT_MIN <= 10^FLT_MIN_10_EXP <= 10^-37
Math performed as double
.
printf()
coverts each float
passed to it to a double
. C allows code to optimize such that the value passed to printf()
may be the double
product of FLT_MIN * 0.0000004
.
float underflow = FLT_MIN * 0.0000004;
printf("%e\n", underflow);
Had the output been 4.701976e-45
rather than 4.203895e-45
, this would have been the case.
Note on "subnormal". A compelling reason for subnormal (or denormal) numbers lies in the following problem.
float a,b;
... // somehow a and b are set.
// Are the 2 below equivalent?
if (a == b) foo();
if ((a - b) == 0) foo();
Without subnormal numbers, 2 nearly the same value numbers near FLT_MIN
would have a non-zero mathematical difference much below FLT_MIN
and the result would round to 0.0
.
With subnormal numbers, the difference of every pair of different float
s is representable by something other than 0.0
. **
** Except +0.0, -0.0
. Signed zeros have their own peculiarities.
In really simple, not exact terms, floating points are stored as 0.xxxxx x 2^yyyyyy. "Normal" numbers are required to NOT have leading zeros in the xxxxx part. So the smallest number you can make is something like 0.10000 x 2^-111111. However if you "cheat" and denormalize the number you can make one like 0.000001 x 2^-111111, which is smaller but has fewer significant digits.
See http://en.wikipedia.org/wiki/Denormal_number
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