I'm trying to flip a coloured rectangle. Is it possible to use the rotateTransition to do this?
I have tried the following code:
public void rotateField(){
RotateTransition rt = new RotateTransition(Duration.millis(3000), field[4][4]);
rt.setByAngle(360);
rt.setCycleCount(1);
rt.play();
}
However, this doesn't flip the rectangle, it just rotates it. I would like to actually flip the rectangle as you would flip a playing card.
Is it possible to use the rotateTransition class for this?
Firstly, in your JS index file you will need to select the card div and set it equal to a const. Then, add an event listener to your card const that fires when a user clicks. Create a callback function which sets the card's class equal to a new CSS class “flipCard” which toggles on a click.
I like Sergey's solution, it is such a clever use of ScaleTransition and working in 2D means you don't need to deal with some of the complexities of 3D.
Here a couple of 3D rotation samples.
Rotates a 2D Node (an ImageView) round the Y axis (requires JavaFX 2.2 + 3D support).
import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.image.*;
import javafx.scene.layout.StackPane;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class QuickFlip extends Application {
@Override
public void start(Stage stage) throws Exception {
Node card = createCard();
stage.setScene(createScene(card));
stage.show();
RotateTransition rotator = createRotator(card);
rotator.play();
}
private Scene createScene(Node card) {
StackPane root = new StackPane();
root.getChildren().addAll(card);
Scene scene = new Scene(root, 600, 700, true, SceneAntialiasing.BALANCED);
scene.setCamera(new PerspectiveCamera());
return scene;
}
private Node createCard() {
return new ImageView(
new Image(
"http://www.ohmz.net/wp-content/uploads/2012/05/Game-of-Throne-Magic-trading-cards-2.jpg"
)
);
}
private RotateTransition createRotator(Node card) {
RotateTransition rotator = new RotateTransition(Duration.millis(10000), card);
rotator.setAxis(Rotate.Y_AXIS);
rotator.setFromAngle(0);
rotator.setToAngle(360);
rotator.setInterpolator(Interpolator.LINEAR);
rotator.setCycleCount(10);
return rotator;
}
public static void main(String[] args) {
launch();
}
}
Rotates a 3D Node (a TriangleMesh) round the Y axis (requires Java 8 + 3D support).
import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.image.Image;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class CardFlip extends Application {
final Image CARD_IMAGE = new Image(
"http://fc05.deviantart.net/fs70/i/2010/345/7/7/vitam_et_mortem_by_obviouschild-d34oni2.png"
// sourced from: http://obviouschild.deviantart.com/art/Vitam-et-Mortem-189267194
);
final int W = (int) (CARD_IMAGE.getWidth() / 2);
final int H = (int) CARD_IMAGE.getHeight();
@Override
public void start(Stage stage) throws Exception {
Node card = createCard();
stage.setScene(createScene(card));
stage.show();
RotateTransition rotator = createRotator(card);
rotator.play();
}
private Scene createScene(Node card) {
StackPane root = new StackPane();
root.getChildren().addAll(card, new AmbientLight(Color.WHITE));
Scene scene = new Scene(root, W + 200, H + 200, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.MIDNIGHTBLUE.darker().darker().darker().darker());
scene.setCamera(new PerspectiveCamera());
return scene;
}
private RotateTransition createRotator(Node card) {
RotateTransition rotator = new RotateTransition(Duration.millis(10000), card);
rotator.setAxis(Rotate.Y_AXIS);
rotator.setFromAngle(0);
rotator.setToAngle(360);
rotator.setInterpolator(Interpolator.LINEAR);
rotator.setCycleCount(10);
return rotator;
}
private Node createCard() {
MeshView card = new MeshView(createCardMesh());
PhongMaterial material = new PhongMaterial();
material.setDiffuseMap(CARD_IMAGE);
card.setMaterial(material);
return card;
}
private TriangleMesh createCardMesh() {
TriangleMesh mesh = new TriangleMesh();
mesh.getPoints().addAll(-1 * W/2, -1 * H/2 , 0, 1 * W/2, -1 * H/2, 0, -1 * W/2, 1 * H/2, 0, 1 * W/2, 1 * H/2, 0);
mesh.getFaces().addAll(0, 0, 2, 2, 3, 3, 3, 3, 1, 1, 0, 0);
mesh.getFaces().addAll(0, 4, 3, 7, 2, 6, 3, 7, 0, 4, 1, 5);
mesh.getTexCoords().addAll(0, 0, 0.5f, 0, 0, 1, 0.5f, 1, 0.5f, 0, 1, 0, 0.5f, 1, 1, 1);
return mesh;
}
public static void main(String[] args) {
launch();
}
}
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