I am just getting started into python and flask (for the raspberry pi). I want a web application that would execute some python code to pan and tilt a camera and display a video stream.
My code up until now for flask is:
from flask import Flask, render_template
import time
import serial
#ser = serial.Serial('/dev/ttyUSB0',9600)
app = Flask(__name__)
@app.route('/')
@app.route('/<cmd>') #each button in my html redirects to a specified directory
def execute(cmd=None):
if cmd == "down":
print "Moving Down"
#ser.write("D")
if cmd == "up":
print "Moving Up"
#ser.write("U")
if cmd == "left":
print "Moving Left"
# ser.write("L")
if cmd == "right":
print "Moving Right"
#ser.write("R")
if cmd == "reset":
print "Reseting.."
#ser.write("X")
return render_template("main.html")
if __name__ == "__main__":
app.run(host='0.0.0.0', port=8080, debug=True)
The problem is my code relies on the each button redirecting to a new directory, while this does work well, it refreshes the page each time which means my embedded video reloads and buffers again. Is there a better way of detecting a button press and then executing python code using flask?
I would split it out into two routes to make it easier to see what you have to do:
LEFT, RIGHT, UP, DOWN, RESET = "left", "right", "up", "down", "reset"
AVAILABLE_COMMANDS = {
'Left': LEFT,
'Right': RIGHT,
'Up': UP,
'Down': DOWN,
'Reset': RESET
}
@app.route('/')
def execute():
return render_template('main.html', commands=AVAILABLE_COMMANDS)
@app.route('/<cmd>')
def command(cmd=None):
if cmd == RESET:
camera_command = "X"
response = "Resetting ..."
else:
camera_command = cmd[0].upper()
response = "Moving {}".format(cmd.capitalize())
# ser.write(camera_command)
return response, 200, {'Content-Type': 'text/plain'}
Then in your template you just need to use some JavaScript to send off the request:
{# in main.html #}
{% for label, command in commands.items() %}
<button class="command command-{{ command }}" value="{{ command }}">
{{ label }}
</button>
{% endfor %}
{# and then elsewhere #}
<script>
// Only run what comes next *after* the page has loaded
addEventListener("DOMContentLoaded", function() {
// Grab all of the elements with a class of command
// (which all of the buttons we just created have)
var commandButtons = document.querySelectorAll(".command");
for (var i=0, l=commandButtons.length; i<l; i++) {
var button = commandButtons[i];
// For each button, listen for the "click" event
button.addEventListener("click", function(e) {
// When a click happens, stop the button
// from submitting our form (if we have one)
e.preventDefault();
var clickedButton = e.target;
var command = clickedButton.value;
// Now we need to send the data to our server
// without reloading the page - this is the domain of
// AJAX (Asynchronous JavaScript And XML)
// We will create a new request object
// and set up a handler for the response
var request = new XMLHttpRequest();
request.onload = function() {
// We could do more interesting things with the response
// or, we could ignore it entirely
alert(request.responseText);
};
// We point the request at the appropriate command
request.open("GET", "/" + command, true);
// and then we send it off
request.send();
});
}
}, true);
</script>
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