I am attempting to store the generated Unique Key when childByAutoId is called. In theory it would help map updates or changes on a specified child that need to happen later on in my app.
I am fairly new to Firebase's hierarchical database and if the approach described below isn't correct please do not hesitate to give an alternative.
I'm fairly new to Firebase and have a multiplayer app, where my structure currently looks like the following:
"HTGames" : {
"-KFGX5H3rLSnpPvupakm" : {
{
"Red" : 1,
"Green" : 3,
"Blue" : 2,
"GameLimit" : 1,
"P1Name" : 3,
"P2Name" : 2,
"P3Name" : 1,
"P1Points" : 3,
"P2Points" : 2,
"P3Points": 3,
"numberOfPlayers" : 1.
"gameStart": true
}
},
"-X5Hhgljh3rLSnpPvum" : {
{
"Red" : 1,
"Green" : 3,
"Blue" : 2,
"GameLimit" : 1,
"P1Name" : 3,
"P2Name" : 2,
"P3Name" : 1,
"P1Points" : 3,
"P2Points" : 2,
"P3Points": 3,
"numberOfPlayers" : 1.
"gameStart": true
}}}
}
Swift method call below...
func startNewGame(){
//Database reference object
let databaseRef = FIRDatabase.database().reference()
let gameTable : [String : AnyObject] = ["Green": "", "Red": "", "Blue": "", "GameTypePoint": "","P1Name": "", "P2Name": "", "P3Name": "", "P1Points": "","P2Points": "", "P3Points": "","NumOfPlayers": "","GameStart": ""]
//Auto generates unique ID and creates child under "HTGame" parent
databaseRef.child("HTGame").childByAutoId().setValue(gameTable)
//**********I would like to store key locally here*********//
//let key =
}
You can grab the key from the new child, if you keep a reference to it:
let newRef = databaseRef.child("HTGame").childByAutoId()
newRef.setValue(gameTable)
let key = newRef.key
More on this in the saving data guide: https://firebase.google.com/docs/database/ios/save-data#append_to_a_list_of_data
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