I have a graph with 2n vertices where every edge has a defined length. It looks like **
**.
I'm trying to find the length of the shortest path from u to v (smallest sum of edge lengths), with 2 additional restrictions:
I have come up with an exponential-time algorithm that I think would work. It iterates through all binary combinations of length n - 1 that represent the path starting from u in the following way:
This algorithm would ignore the paths that don't meet the 2 requirements mentioned earlier and calculate the length for the ones that do, and then find the shortest one. However doing it this way would probably be awfully slow and I'm looking for some tips to come up with a faster algorithm. I suspect it's possible to achieve with dynamic programming, but I don't really know where to start. Any help would be very appreciated. Thanks.
Seems like Dynamic Programming problem to me.
In here, v,u are arbitrary nodes.
Source node: s
Target node: t
For a node v, such that its outgoing edges are (v,u1) [red/blue], (v,u2) [black].
D(v,i,k) = min { ((v,u1) is red ? D(u1,i+1,k) : D(u1,i-1,k)) + w(v,u1) ,
D(u2,i,k-1) + w(v,u2) }
D(t,0,k) = 0 k <= p
D(v,i,k) = infinity k > p //note, for any v
D(t,i,k) = infinity i != 0
Explanation:
The stop clauses are at the target node, you end when reaching it, and allow reaching it only with i=0, and with k<=p
The recursive call is checking at each point "what is better? going through black or going though red/blue", and choosing the best solution out of both options.
The idea is, D(v,i,k)
is the optimal result to go from v
to the target (t
), #reds-#blues
used is i
, and you can use up to k
black edges.
From this, we can conclude D(s,0,p)
is the optimal result to reach the target from the source.
Since |i| <= n, k<=p<=n
- the total run time of the algorithm is O(n^3)
, assuming implemented in Dynamic Programming.
Edit: Somehow I looked at the "Finding shortest path" phrase in the question and ignored the "length of" phrase where the original question later clarified intent. So both my answers below store lots of extra data in order to easily backtrack the correct path once you have computed its length. If you don't need to backtrack after computing the length, my crude version can change its first dimension from N to 2 and just store one odd J and one even J, overwriting anything older. My faster version can drop all the complexity of managing J,R interactions and also just store its outer level as [0..1][0..H]
None of that changes the time much, but it changes the storage a lot.
To understand my answer, first understand a crude N^3 answer: (I can't figure out whether my actual answer has better worst case than crude N^3 but it has much better average case).
Note that N must be odd, represent that as N=2H+1. (P also must be odd. Just decrement P if given an even P. But reject the input if N is even.)
Store costs using 3 real coordinates and one implied coordinate:
J = column 0 to N
R = count of red edges 0 to H
B = count of black edges 0 to P
S = side odd or even (S is just B%1
)
We will compute/store cost[J][R][B] as the lowest cost way to reach column J using exactly R red edges and exactly B black edges. (We also used J-R blue edges, but that fact is redundant).
For convenience write to cost
directly but read it through an accessor c(j,r,b) that returns BIG when r<0 || b<0
and returns cost[j][r][b] otherwise.
Then the innermost step is just:
If (S)
cost[J+1][R][B] = red[J]+min( c(J,R-1,B), c(J,R-1,B-1)+black[J] );
else
cost[J+1][R][B] = blue[J]+min( c(J,R,B), c(J,R,B-1)+black[J] );
Initialize cost[0][0][0] to zero and for the super crude version initialize all other cost[0][R][B] to BIG.
You could super crudely just loop through in increasing J sequence and whatever R,B sequence you like computing all of those.
At the end, we can find the answer as:
min( min(cost[N][H][all odd]), black[N]+min(cost[N][H][all even]) )
But half the R values aren't really part of the problem. In the first half any R>J
are impossible and in the second half any R<J+H-N
are useless. You can easily avoid computing those. With a slightly smarter accessor function, you could avoid using the positions you never computed in the boundary cases of ones you do need to compute.
If any new cost[J][R][B] is not smaller than a cost of the same J, R, and S but lower B, that new cost is useless data. If the last dim of the structure were map instead of array, we could easily compute in a sequence that drops that useless data from both the storage space and the time. But that reduced time is then multiplied by log of the average size (up to P) of those maps. So probably a win on average case, but likely a loss on worst case.
Give a little thought to the data type needed for cost and the value needed for BIG. If some precise value in that data type is both as big as the longest path and as small as half the max value that can be stored in that data type, then that is a trivial choice for BIG. Otherwise you need a more careful choice to avoid any rounding or truncation.
If you followed all that, you probably will understand one of the better ways that I thought was too hard to explain: This will double the element size but cut the element count to less than half. It will get all the benefits of the std::map tweak to the basic design without the log(P) cost. It will cut the average time way down without hurting the time of pathological cases.
Define a struct CB that contains cost and black count. The main storage is a vector<vector<CB>>
. The outer vector has one position for every valid J,R combination. Those are in a regular pattern so we could easily compute the position in the vector of a given J,R or the J,R of a given position. But it is faster to keep those incrementally so J and R are implied rather than directly used. The vector should be reserved to its final size, which is approx N^2/4. It may be best if you pre compute the index for H,0
Each inner vector has C,B pairs in strictly increasing B sequence and within each S, strictly decreasing C sequence . Inner vectors are generated one at a time (in a temp vector) then copied to their final location and only read (not modified) after that. Within generation of each inner vector, candidate C,B pairs will be generated in increasing B sequence. So keep the position of bestOdd and bestEven while building the temp vector. Then each candidate is pushed into the vector only if it has a lower C than best (or best doesn't exist yet). We can also treat all B<P+J-N
as if B==S so lower C in that range replaces rather than pushing.
The implied (never stored) J,R pairs of the outer vector start with (0,0) (1,0) (1,1) (2,0) and end with (N-1,H-1) (N-1,H) (N,H). It is fastest to work with those indexes incrementally, so while we are computing the vector for implied position J,R, we would have V
as the actual position of J,R and U
as the actual position of J-1,R and minU as the first position of J-1,? and minV as the first position of J,? and minW as the first position of J+1,?
In the outer loop, we trivially copy minV to minU and minW to both minV and V, and pretty easily compute the new minW and decide whether U starts at minU or minU+1.
The loop inside that advances V up to (but not including) minW, while advancing U each time V is advanced, and in typical positions using the vector at position U-1 and the vector at position U together to compute the vector for position V. But you must cover the special case of U==minU in which you don't use the vector at U-1 and the special case of U==minV in which you use only the vector at U-1.
When combining two vectors, you walk through them in sync by B value, using one, or the other to generate a candidate (see above) based on which B values you encounter.
Concept: Assuming you understand how a value with implied J,R and explicit C,B is stored: Its meaning is that there exists a path to column J at cost C using exactly R red branches and exactly B black branches and there does not exist exists a path to column J using exactly R red branches and the same S in which one of C'
or B'
is better and the other not worse.
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