Once more something relatively simple, but confused as to what they want.
the method to find distance on cartesian coordinate system is distance=sqrt[(x2-x1)^2 + (y2-y1)^2]
but how do i apply it here?
//Requires: testColor to be a valid Color
//Effects: returns the "distance" between the current Pixel's color and
// the passed color
// uses the standard method to calculate "distance"
// uses the same formula as finding distance on a
// Cartesian coordinate system
double colorDistance(Color testColor) const;
The color class has defined colors: int red,green,blue
Do i define something like 'oldGreen' 'oldRed' 'oldBlue' and get the distance that way? The passed color being red,green,blue ?
http://pastebin.com/v9K30dc7
I'm guessing they want you to use:
distance = sqrt[(r2-r1)^2 + (g2-g1)^2 + (b2-b1)^2]
break the color into it's red green and blue components, and use the same method, ie sqrt(sqr(delta red)+sqr(delta blue)+sqr(delta green))
note, this is not a really great method, as it doesn't allow for gamma or even the more complicated case of human perception. read http://en.wikipedia.org/wiki/Color_difference for more exotic methods.
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