I have a bunch of 2D-points. You can see them on the left picture. They form some sort of ring with a few bunny ears. My goal is to find the big inner cycle/ellipse, which you can see on the right side.
What kind of algorithms are useful for such a situation.
I tried a variation of the RANSAC algorithm (taking 5 random points, form an ellipse, determine a score and repeat). I designed the scoring function in a way, that points inside the ellipse get a lot of negative points, and points outside, but very close get a lot of positive points. But the result is not at all promising. The algorithm finds the ring, but I get some random ellipse of the ring, not the big inner ellipse I want.
Are there any good strategies out there?
Here's some Java code for best fit circle.
https://www.spaceroots.org/documents/circle/CircleFitter.java
// Copyright (c) 2005-2007, Luc Maisonobe
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package org.spaceroots;
import java.io.Reader;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Locale;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.awt.geom.Point2D;
/** Class fitting a circle to a set of points.
* <p>This class implements the fitting algorithms described in the
* paper <a
* href="http://www.spaceroots.org/documents/circle/circle-fitting.pdf">
* Finding the circle that best fits a set of points</a></p>
* @author Luc Maisonobe
*/
public class CircleFitter {
/** Test program entry point.
* @param args command line arguments
*/
public static void main(String[] args) {
try {
BufferedReader br = null;
switch (args.length) {
case 0 :
br = new BufferedReader((new InputStreamReader(System.in)));
break;
case 1:
br = new BufferedReader(new FileReader(args[0]));
break;
default :
System.err.println("usage: java CircleFitter [file]");
System.exit(1);
}
// read the points, ignoring blank lines and comment lines
ArrayList list = new ArrayList();
int l = 0;
for (String line = br.readLine(); line != null; line = br.readLine()) {
++l;
line = line.trim();
if ((line.length() > 0) && (! line.startsWith("#"))) {
// this is a data line, we expect two numerical fields
String[] fields = line.split("\\s+");
if (fields.length != 2) {
throw new LocalException("syntax error at line " + l + ": " + line
+ "(expected two fields, found"
+ fields.length + ")");
}
// parse the fields and add the point to the list
list.add(new Point2D.Double(Double.parseDouble(fields[0]),
Double.parseDouble(fields[1])));
}
}
Point2D.Double[] points =
(Point2D.Double[]) list.toArray(new Point2D.Double[list.size()]);
DecimalFormat format =
new DecimalFormat("000.00000000",
new DecimalFormatSymbols(Locale.US));
// fit a circle to the test points
CircleFitter fitter = new CircleFitter();
fitter.initialize(points);
System.out.println("initial circle: "
+ format.format(fitter.getCenter().x)
+ " " + format.format(fitter.getCenter().y)
+ " " + format.format(fitter.getRadius()));
// minimize the residuals
int iter = fitter.minimize(100, 0.1, 1.0e-12);
System.out.println("converged after " + iter + " iterations");
System.out.println("final circle: "
+ format.format(fitter.getCenter().x)
+ " " + format.format(fitter.getCenter().y)
+ " " + format.format(fitter.getRadius()));
} catch (IOException ioe) {
System.err.println(ioe.getMessage());
System.exit(1);
} catch (LocalException le) {
System.err.println(le.getMessage());
System.exit(1);
}
}
/** Build a new instance with a default current circle.
*/
public CircleFitter() {
center = new Point2D.Double(0.0, 0.0);
rHat = 1.0;
points = null;
}
/** Initialize an approximate circle based on all triplets.
* @param points circular ring sample points
* @exception LocalException if all points are aligned
*/
public void initialize(Point2D.Double[] points)
throws LocalException {
// store the points array
this.points = points;
// analyze all possible points triplets
center.x = 0.0;
center.y = 0.0;
int n = 0;
for (int i = 0; i < (points.length - 2); ++i) {
Point2D.Double p1 = (Point2D.Double) points[i];
for (int j = i + 1; j < (points.length - 1); ++j) {
Point2D.Double p2 = (Point2D.Double) points[j];
for (int k = j + 1; k < points.length; ++k) {
Point2D.Double p3 = (Point2D.Double) points[k];
// compute the triangle circumcenter
Point2D.Double cc = circumcenter(p1, p2, p3);
if (cc != null) {
// the points are not aligned, we have a circumcenter
++n;
center.x += cc.x;
center.y += cc.y;
}
}
}
}
if (n == 0) {
throw new LocalException("all points are aligned");
}
// initialize using the circumcenters average
center.x /= n;
center.y /= n;
updateRadius();
}
/** Update the circle radius.
*/
private void updateRadius() {
rHat = 0;
for (int i = 0; i < points.length; ++i) {
double dx = points[i].x - center.x;
double dy = points[i].y - center.y;
rHat += Math.sqrt(dx * dx + dy * dy);
}
rHat /= points.length;
}
/** Compute the circumcenter of three points.
* @param pI first point
* @param pJ second point
* @param pK third point
* @return circumcenter of pI, pJ and pK or null if the points are aligned
*/
private Point2D.Double circumcenter(Point2D.Double pI,
Point2D.Double pJ,
Point2D.Double pK) {
// some temporary variables
Point2D.Double dIJ = new Point2D.Double(pJ.x - pI.x, pJ.y - pI.y);
Point2D.Double dJK = new Point2D.Double(pK.x - pJ.x, pK.y - pJ.y);
Point2D.Double dKI = new Point2D.Double(pI.x - pK.x, pI.y - pK.y);
double sqI = pI.x * pI.x + pI.y * pI.y;
double sqJ = pJ.x * pJ.x + pJ.y * pJ.y;
double sqK = pK.x * pK.x + pK.y * pK.y;
// determinant of the linear system: 0 for aligned points
double det = dJK.x * dIJ.y - dIJ.x * dJK.y;
if (Math.abs(det) < 1.0e-10) {
// points are almost aligned, we cannot compute the circumcenter
return null;
}
// beware, there is a minus sign on Y coordinate!
return new Point2D.Double(
(sqI * dJK.y + sqJ * dKI.y + sqK * dIJ.y) / (2 * det),
-(sqI * dJK.x + sqJ * dKI.x + sqK * dIJ.x) / (2 * det));
}
/** Minimize the distance residuals between the points and the circle.
* <p>We use a non-linear conjugate gradient method with the Polak and
* Ribiere coefficient for the computation of the search direction. The
* inner minimization along the search direction is performed using a
* few Newton steps. It is worthless to spend too much time on this inner
* minimization, so the convergence threshold can be rather large.</p>
* @param maxIter maximal iterations number on the inner loop (cumulated
* across outer loop iterations)
* @param innerThreshold inner loop threshold, as a relative difference on
* the cost function value between the two last iterations
* @param outerThreshold outer loop threshold, as a relative difference on
* the cost function value between the two last iterations
* @return number of inner loop iterations performed (cumulated
* across outer loop iterations)
* @exception LocalException if we come accross a singularity or if
* we exceed the maximal number of iterations
*/
public int minimize(int iterMax,
double innerThreshold, double outerThreshold)
throws LocalException {
computeCost();
if ((J < 1.0e-10) || (Math.sqrt(dJdx * dJdx + dJdy * dJdy) < 1.0e-10)) {
// we consider we are already at a local minimum
return 0;
}
double previousJ = J;
double previousU = 0.0, previousV = 0.0;
double previousDJdx = 0.0, previousDJdy = 0.0;
for (int iterations = 0; iterations < iterMax;) {
// search direction
double u = -dJdx;
double v = -dJdy;
if (iterations != 0) {
// Polak-Ribiere coefficient
double beta =
(dJdx * (dJdx - previousDJdx) + dJdy * (dJdy - previousDJdy))
/ (previousDJdx * previousDJdx + previousDJdy * previousDJdy);
u += beta * previousU;
v += beta * previousV;
}
previousDJdx = dJdx;
previousDJdy = dJdy;
previousU = u;
previousV = v;
// rough minimization along the search direction
double innerJ;
do {
innerJ = J;
double lambda = newtonStep(u, v);
center.x += lambda * u;
center.y += lambda * v;
updateRadius();
computeCost();
} while ((++iterations < iterMax)
&& ((Math.abs(J - innerJ) / J) > innerThreshold));
// global convergence test
if ((Math.abs(J - previousJ) / J) < outerThreshold) {
return iterations;
}
previousJ = J;
}
throw new LocalException("unable to converge after "
+ iterMax + " iterations");
}
/** Compute the cost function and its gradient.
* <p>The results are stored as instance attributes.</p>
*/
private void computeCost() throws LocalException {
J = 0;
dJdx = 0;
dJdy = 0;
for (int i = 0; i < points.length; ++i) {
double dx = points[i].x - center.x;
double dy = points[i].y - center.y;
double di = Math.sqrt(dx * dx + dy * dy);
if (di < 1.0e-10) {
throw new LocalException("cost singularity:"
+ " point at the circle center");
}
double dr = di - rHat;
double ratio = dr / di;
J += dr * (di + rHat);
dJdx += dx * ratio;
dJdy += dy * ratio;
}
dJdx *= 2.0;
dJdy *= 2.0;
}
/** Compute the length of the Newton step in the search direction.
* @param u abscissa of the search direction
* @param v ordinate of the search direction
* @return value of the step along the search direction
*/
private double newtonStep(double u, double v) {
// compute the first and second derivatives of the cost
// along the specified search direction
double sum1 = 0, sum2 = 0, sumFac = 0, sumFac2R = 0;
for (int i = 0; i < points.length; ++i) {
double dx = center.x - points[i].x;
double dy = center.y - points[i].y;
double di = Math.sqrt(dx * dx + dy * dy);
double coeff1 = (dx * u + dy * v) / di;
double coeff2 = di - rHat;
sum1 += coeff1 * coeff2;
sum2 += coeff2 / di;
sumFac += coeff1;
sumFac2R += coeff1 * coeff1 / di;
}
// step length attempting to nullify the first derivative
return -sum1 / ((u * u + v * v) * sum2
- sumFac * sumFac / points.length
+ rHat * sumFac2R);
}
/** Get the circle center.
* @return circle center
*/
public Point2D.Double getCenter() {
return center;
}
/** Get the circle radius.
* @return circle radius
*/
public double getRadius() {
return rHat;
}
/** Local exception class for algorithm errors. */
public static class LocalException extends Exception {
/** Build a new instance with the supplied message.
* @param message error message
*/
public LocalException(String message) {
super(message);
}
}
/** Current circle center. */
private Point2D.Double center;
/** Current circle radius. */
private double rHat;
/** Circular ring sample points. */
private Point2D.Double[] points;
/** Current cost function value. */
private double J;
/** Current cost function gradient. */
private double dJdx;
private double dJdy;
}
EDIT Once you have a best fit circle you could shrink it until some ratio of inner to outer points is met. Or you could remove all of the points outside of the circle and run the best fit circle algorithm again, repeating this process until you have a satisfactory answer.
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