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Finding adjacent neighbors on a hexagonal grid

EDIT: Wrapped the example map in a code block so the formatting is correct.

Ok, I'm trying to write an extremely simple A* algorithm over a hexagonal grid. I understand, and can do the A* portion. In fact, my A* works for square grids. What I can't wrap my brain around is finding neighbors with hexagons. Here's the layout for the heagonal grid

0101     0301
    0201      0401
0102     0302
    0202      0402

etc, etc

So, what I need help with is writing a Hexagon class that, given it's hex coordinates, can generate a list of neighbors. It needs to be able to generate neighbors which would 'fall off' the grid (like 0000 or 2101 in a 20x20 grid) because that's how my A* tracks across multiple maps laid side-by-side. So something that would work with this code snippet:

planet = Hex('0214') print(planet.neighbors()) ['Hex 0213', 'Hex 0215', 'Hex 0115', 'Hex 0315', 'Hex 0116', 'Hex 0316']

like image 717
Jonathanb Avatar asked Jul 12 '11 08:07

Jonathanb


2 Answers

It depends on how you define the coordinates of your hex tiles.

Let's see.

  ,   ,   ,   ,
 / \ / \ / \ / \
| A1| A2| A3| A4|
 \ / \ / \ / \ /
  | B1| B2| B3|
 / \ / \ / \ / \
| C1| C2| C3| C4|
 \ / \ / \ / \ /
  '   '   '   '

In this case, neighbor definition is different for even and odd rows.

For a cell (X,Y) where Y is even, the neighbors are: (X,Y-1),(X+1,Y-1),(X-1,Y),(X+1,Y),(X,Y+1),(X+1,Y+1)

For a cell (X,Y) where Y is odd, the neighbors are: (X-1,Y-1),(X,Y-1),(X-1,Y),(X+1,Y),(X-1,Y+1),(X,Y+1)

like image 166
G B Avatar answered Sep 24 '22 08:09

G B


Per my comment above, here is the code I implemented. Anybody with suggestions to help me clean it up, I'd welcome the feedback.

class Hexagon():
"""Implements a class of hexagon from a hex map which is vertically tiled.
This hexagon is able to return a list of it's neighbors. It does not care 
if the neighbors are hexes which actually exist on the map or not, the map is
responsible for determining that."""

def __init__(self,grid_number):
    self.name = grid_number
    self.x = int(grid_number[0:2])
    self.y = int(grid_number[2:4])

def neighbors(self):
    ret_list = []
    if self.x % 2 == 0:
        temp_list = [[self.x,self.y-1],
              [self.x-1,self.y],  [self.x+1,self.y],
              [self.x-1,self.y+1],[self.x+1,self.y+1],
                    [self.x,self.y+1]]
        for i in temp_list:
            ret_list.append(format(i[0],'02d') + format(i[1],'02d'))

    elif self.x % 2 == 1:
        temp_list = [[self.x,self.y-1],
              [self.x-1,self.y-1],[self.x+1,self.y-1],
              [self.x-1,self.y],[self.x+1,self.y],
                    [self.x,self.y+1]]
        for i in temp_list:
            ret_list.append(format(i[0],'02d') + format(i[1],'02d'))

    return ret_list

def main():
    hex1 = Hexagon('0201')
    hex2 = Hexagon('0302')
    if hex1.neighbors() == ['0200','0101','0301','0102','0302','0202']:
        print("Works for even columns.")
    else:
        print("Failed for even columns.")
        print(hex1.neighbors())

    if hex2.neighbors() == ['0301','0201','0401','0202','0402','0303']:
        print("Works for odd columns.")
    else:
        print("Failed for odd columns.")
        print(hex2.neighbors())

if __name__ == '__main__':
    main()
like image 28
Jonathanb Avatar answered Sep 21 '22 08:09

Jonathanb