Triangulation works by checking your angle to three KNOWN targets.
"I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles.
Trilateration works by checking your distance from three KNOWN targets.
"I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges.
But both of those methods rely on knowing WHAT you're looking at.
Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks."
You have a robot moving through that forest slowly.
Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that.
1) If this exists, what's it called? I can't find anything.
2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare.
3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess?
If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.
Bearing would be measured from North direction i.e 0° bearing means North, 90° bearing is East, 180° bearing is measured to be South, and 270° to be West. Note: If bearing is denoted with +ve or –ve initials whose values lies between 0° to 180°, then –ve is denoted for South and West sides.
If your starting point is (0,0), and your new point is r units away at an angle of θ, you can find the coordinates of that point using the equations x = r cosθ and y = r sinθ.
Great question.
The name of the problem you're investigating is localization, and it, together with mapping, are two of the most important and challenging problems in robotics at the moment. Put simply, localization is the problem of "given some sensor observations how do I know where I am?"
Landmark identification is one of the hidden 'tricks' that underpin so much of the practice of robotics. If it isn't possible to uniquely identify a landmark, you can end up with a high proportion of misinformation, particularly given that real sensors are stochastic (ie/ there will be some uncertainty associate with the result). Your choice of an appropriate localisation method, will almost certainly depend on how well you can uniquely identify a landmark, or associate patterns of landmarks with a map.
The simplest method of self-localization in many cases is Monte Carlo localization. One common way to implement this is by using particle filters. The advantage of this is that they cope well when you don't have great models of motion, sensor capability and need something robust that can deal with unexpected effects (like moving obstacles or landmark obscuration). A particle represents one possible state of the vehicle. Initially particles are uniformly distributed, as the vehicle moves and add more sensor observations are incorporated. Particle states are updated to move away from unlikely states - in the example given, particles would move away from areas where the range / bearings don't match what should be visible from the current position estimate. Given sufficient time and observations particles tend to clump together into areas where there is a high probability of the vehicle being located. Look up the work of Sebastian Thrun, particularly the book "probabilistic robotics".
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