I need to find the center of a circle based on a number of surface measurements of a cylindrical object.
I currently use a simplified algorithm (written in C#) based on three points to find the center (taken from How to determine the radius and center of a circle when only three noncollinear points are known?):
private Point CircleCenter(List<Point> points, double p1Skip, double p2Skip, double p3Skip)
{
var p1 = points.Skip((int)(points.Count * p1Skip)).First();
var p2 = points.Skip((int)(points.Count * p2Skip)).First();
var p3 = points.Skip((int)(points.Count * p3Skip)).First();
double mr = (p2.Y - p1.Y) / (p2.X - p1.X);
double mt = (p3.Y - p2.Y) / (p3.X - p2.X);
double centerX = (mr * mt * (p3.Y - p1.Y) + mr * (p2.X + p3.X) - mt * (p1.X + p2.X)) / (2 * (mr - mt));
double centerY = (-1 / mr) * (centerX - ((p1.X + p2.X) / 2)) + ((p1.Y + p2.Y) / 2);
return new Point(centerX, centerY, p1.Z);
}
The problem is that this method is very sensitive to noise. If one of the points is off, it will, of course, affect the center point. I have 640 surface points available, for each cross section, and figure it should be possible to use much more than 3 points.
I'm guessing that the existing algorithm should be possible to extend with more points, but I can't figure out how.
With the help of my math guru colleague I've arrived at a solution using least square matrix calculation.
The algorithm used is described here.
public static void FitCircle(IEnumerable<Point> points, out double x0, out double y0, out double r)
{
setMklProvider();
DenseMatrix A = DenseMatrix.Create(3, 3, (i, j) => 0);
DenseMatrix b = DenseMatrix.Create(3, 1, (i, j) => 0);
A[0, 0] = points.Sum(point => point.X * point.X);
A[0, 1] = points.Sum(point => point.X * point.Y);
A[0, 2] = points.Sum(point => point.X);
A[1, 0] = A[0, 1];
A[1, 1] = points.Sum(point => point.Y * point.Y);
A[1, 2] = points.Sum(point => point.Y);
A[2, 0] = A[0, 2];
A[2, 1] = A[1, 2];
A[2, 2] = points.Count();
b[0, 0] = points.Sum(point => point.X * (point.X * point.X + point.Y * point.Y));
b[1, 0] = points.Sum(point => point.Y * (point.X * point.X + point.Y * point.Y));
b[2, 0] = points.Sum(point => point.X * point.X + point.Y * point.Y);
var x = A.QR().Solve(b);
x0 = x[0, 0] / 2;
y0 = x[1, 0] / 2;
r = Math.Sqrt(x[2, 0] + x0 * x0 + y0 * y0);
}
private static void setMklProvider()
{
if (!_mklProviderSet) MathNet.Numerics.Control.LinearAlgebraProvider = new MathNet.Numerics.Algorithms.LinearAlgebra.Mkl.MklLinearAlgebraProvider();
}
This solution produces really nice repeatable results, at least for my data.
The DenseMatrix
is a part of the MathNet library.
EDIT
To further reduce noise, as user samgak suggested, I added an iterative reduction approach that improved the accuracy:
double x0, y0, r;
FitCircle(surfacePoints, out x0, out y0, out r);
var center = new Point(x0, y0, surfacePoints.First().Z);
int reductionIterations = 10;
var reducedSet = surfacePoints;
for (int i = 1; i < reductionIterations; i++)
{
var orderedByDistanceToCenter = reducedSet.OrderBy(p => (p-center).GetRho()).ToList();
reducedSet = orderedByDistanceToCenter
.Skip((int)(orderedByDistanceToCenter.Count * (i / 10f)))
.Take((int)(orderedByDistanceToCenter.Count - orderedByDistanceToCenter.Count * (i / 10f)*2))
.ToList();
// Reduced to zero, abort
if (reducedSet.Count < 3)
break;
FitCircle(reducedSet, out x0, out y0, out r);
center = new Point(x0, y0, reducedSet.First().Z);
}
public static double GetRho(this Point p) => Math.Sqrt(p.X * p.X + p.Y * p.Y);
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