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File transfer eating a lot of CPU

I'm trying to transfer a file over a IHttpHandler, the code is pretty simple. However when i start a single transfer it uses about 20% of the CPU. If i were to scale this to 20 simultaneous transfers the CPU is very high. Is there a better way I can be doing this to keep the CPU lower? the client code just sends over chunks of the file 64KB at a time.

public void ProcessRequest(HttpContext context)
{
      if (context.Request.Params["secretKey"] == null)
      {

      }
      else
      {
           accessCode = context.Request.Params["secretKey"].ToString();
      }

      if (accessCode == "test")
      {
           string fileName = context.Request.Params["fileName"].ToString();
           byte[] buffer = Convert.FromBase64String(context.Request.Form["data"]);
           string fileGuid = context.Request.Params["smGuid"].ToString();
           string user = context.Request.Params["user"].ToString();

           SaveFile(fileName, buffer, user);
      }
}

public void SaveFile(string fileName, byte[] buffer, string user)
{
      string DirPath = @"E:\Filestorage\" + user + @"\";

      if (!Directory.Exists(DirPath))
      {
          Directory.CreateDirectory(DirPath);
      }

      string FilePath = @"E:\Filestorage\" + user + @"\" + fileName;
      FileStream writer = new FileStream(FilePath, File.Exists(FilePath) ? FileMode.Append : FileMode.Create, FileAccess.Write, FileShare.ReadWrite);
      writer.Write(buffer, 0, buffer.Length);
      writer.Close();
}

Here is my client code:

//Set filename from object
                string FileName;
                FileName = System.IO.Path.GetFileName(pubAttFullPath.ToString());

                //Open file
                string file = System.IO.Path.GetFileName(pubAttFullPath.ToString());
                FileStream fileStream = new FileStream(file, FileMode.Open, FileAccess.Read);
                //Chunk size that will be sent to Server
                int chunkSize = 65536;
                // Unique file name
                string fileName = smGuid.ToString() + "_" + FileName;
                int totalChunks = (int)Math.Ceiling((double)fileStream.Length / chunkSize);
                // Loop through the whole stream and send it chunk by chunk;
                for (int i = 0; i < totalChunks; i++)
                {
                    bool doRecieve = true;
                    int cpt = 0;
                    do
                    {
                        int startIndex = i * chunkSize;
                        int endIndex = (int)(startIndex + chunkSize > fileStream.Length ? fileStream.Length : startIndex + chunkSize);
                        int length = endIndex - startIndex;

                        byte[] bytes = new byte[length];
                        fileStream.Read(bytes, 0, bytes.Length);


                        //Request url, Method=post Length and data.
                        string requestURL = "http://localhost:16935/Transfer.doit";
                        HttpWebRequest request = (HttpWebRequest)WebRequest.Create(requestURL);
                        // Wait 5 min for answer before close connection.
                        request.Timeout = 300000;
                        request.Method = "POST";
                        request.ContentType = "application/x-www-form-urlencoded";

                        // Chunk(buffer) is converted to Base64 string that will be convert to Bytes on  the handler.
                        string requestParameters = @"fileName=" + fileName + @"&secretKey=test" + @"&currentChunk=" + i + @"&totalChunks=" + totalChunks + @"&smGuid=" + smGuid 
                        + "&user=" + userSID.ToString() +
                        "&data=" +  HttpUtility.UrlEncode(Convert.ToBase64String(bytes));

                        // finally whole request will be converted to bytes that will be transferred to HttpHandler
                        byte[] byteData = Encoding.UTF8.GetBytes(requestParameters);

                        request.ContentLength = byteData.Length;
                        try
                        {
                            Stream writer = request.GetRequestStream();
                            writer.Write(byteData, 0, byteData.Length);
                            writer.Close();
                            // here we will receive the response from HttpHandler
                            StreamReader stIn = new StreamReader(request.GetResponse().GetResponseStream());
                            string strResponse = stIn.ReadToEnd();
                            stIn.Close();
                            doRecieve = true;
                        }
                        catch (WebException webException)
                        {
                            if (webException.Status == WebExceptionStatus.ConnectFailure ||
                                webException.Status == WebExceptionStatus.ConnectionClosed ||
                                webException.Status == WebExceptionStatus.ReceiveFailure ||
                                webException.Status == WebExceptionStatus.SendFailure ||
                                webException.Status == WebExceptionStatus.Timeout)
                            {
                                Thread.Sleep(5000);
                                doRecieve = false;
                                cpt++;
                            }
                            else {
                                // if the exception is not those ones then get out
                                doRecieve = true;
                            }
                        }
                        catch (Exception e)
                        {
                            doRecieve = true;
                        }
                    }
                    // will try to send 3 times the current chunk before quitting
                    // can't try it so try it and give me the feedback
                    while(doRecieve == false && cpt < 3);
                 }
like image 700
Dan C. Avatar asked Nov 14 '22 03:11

Dan C.


1 Answers

I haven't tested this theory, but working with FromBase64String may be the cause. I found this case where someone was running out of memory using this method.

You might try FromBase64Transform instead, which is designed to handle a stream of data.


Or if you don't need to use base64 for any reason, check out this solution from Scott Hanselman.

like image 159
Steve Wortham Avatar answered Dec 15 '22 12:12

Steve Wortham