Does anybody know of a better/ faster way to get the call stack than "StackWalk"? I also think that stackwalk can also be slower on methods with a lot of variables... (I wonder what commercial profilers do?) I'm using C++ on windows. :) thanks :)
I use Jochen Kalmbachs StackWalker.
I speedet it up
this way:
The most time is lost in looking for the PDB files
in the default directories and PDB Servers.
I use only one PDB path
and implemented a white list
for the images I want to get resolved (no need for me to look for user32.pdb)
Sometimes I dont need to dive to the bottom, so I defined a max deep
code changes:
BOOL StackWalker::LoadModules()
{
...
// comment this line out and replace to your pdb path
// BOOL bRet = this->m_sw->Init(szSymPath);
BOOL bRet = this->m_sw->Init(<my pdb path>);
...
}
BOOL StackWalker::ShowCallstack(int iMaxDeep /* new parameter */ ... )
{
...
// define a maximal deep
// for (frameNum = 0; ; ++frameNum )
for (frameNum = 0; frameNum < iMaxDeep; ++frameNum )
{
...
}
}
I don't know if it's faster, and it won't show you any symbols, and I'm sure you can do better than that, but this is some code I wrote a while back when I needed this info (only works for Windows):
struct CallStackItem
{
void* pc;
CallStackItem* next;
CallStackItem()
{
pc = NULL;
next = NULL;
}
};
typedef void* CallStackHandle;
CallStackHandle CreateCurrentCallStack(int nLevels)
{
void** ppCurrent = NULL;
// Get the current saved stack pointer (saved by the compiler on the function prefix).
__asm { mov ppCurrent, ebp };
// Don't limit if nLevels is not positive
if (nLevels <= 0)
nLevels = 1000000;
// ebp points to the old call stack, where the first two items look like this:
// ebp -> [0] Previous ebp
// [1] previous program counter
CallStackItem* pResult = new CallStackItem;
CallStackItem* pCurItem = pResult;
int nCurLevel = 0;
// We need to read two pointers from the stack
int nRequiredMemorySize = sizeof(void*) * 2;
while (nCurLevel < nLevels && ppCurrent && !IsBadReadPtr(ppCurrent, nRequiredMemorySize))
{
// Keep the previous program counter (where the function will return to)
pCurItem->pc = ppCurrent[1];
pCurItem->next = new CallStackItem;
// Go the the previously kept ebp
ppCurrent = (void**)*ppCurrent;
pCurItem = pCurItem->next;
++nCurLevel;
}
return pResult;
}
void PrintCallStack(CallStackHandle hCallStack)
{
CallStackItem* pCurItem = (CallStackItem*)hCallStack;
printf("----- Call stack start -----\n");
while (pCurItem)
{
printf("0x%08x\n", pCurItem->pc);
pCurItem = pCurItem->next;
}
printf("----- Call stack end -----\n");
}
void ReleaseCallStack(CallStackHandle hCallStack)
{
CallStackItem* pCurItem = (CallStackItem*)hCallStack;
CallStackItem* pPrevItem;
while (pCurItem)
{
pPrevItem = pCurItem;
pCurItem = pCurItem->next;
delete pPrevItem;
}
}
Check out http://msdn.microsoft.com/en-us/library/bb204633%28VS.85%29.aspx - this is "CaptureStackBackTrace", although it's called as "RtlCaptureStackBackTrace".
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