I'm searching for an algorithm to multiply two integer numbers that is better than the one below. Do you have a good idea about that? (The MCU - AT Tiny 84/85 or similar - where this code runs has no mul/div operator)
uint16_t umul16_(uint16_t a, uint16_t b) { uint16_t res=0; while (b) { if ( (b & 1) ) res+=a; b>>=1; a+=a; } return res; }
This algorithm, when compiled for AT Tiny 85/84 using the avr-gcc compiler, is almost identical to the algorithm __mulhi3 the avr-gcc generates.
avr-gcc algorithm:
00000106 <__mulhi3>: 106: 00 24 eor r0, r0 108: 55 27 eor r21, r21 10a: 04 c0 rjmp .+8 ; 0x114 <__mulhi3+0xe> 10c: 08 0e add r0, r24 10e: 59 1f adc r21, r25 110: 88 0f add r24, r24 112: 99 1f adc r25, r25 114: 00 97 sbiw r24, 0x00 ; 0 116: 29 f0 breq .+10 ; 0x122 <__mulhi3+0x1c> 118: 76 95 lsr r23 11a: 67 95 ror r22 11c: b8 f3 brcs .-18 ; 0x10c <__mulhi3+0x6> 11e: 71 05 cpc r23, r1 120: b9 f7 brne .-18 ; 0x110 <__mulhi3+0xa> 122: 80 2d mov r24, r0 124: 95 2f mov r25, r21 126: 08 95 ret
umul16_ algorithm:
00000044 <umul16_>: 44: 20 e0 ldi r18, 0x00 ; 0 46: 30 e0 ldi r19, 0x00 ; 0 48: 61 15 cp r22, r1 4a: 71 05 cpc r23, r1 4c: 49 f0 breq .+18 ; 0x60 <umul16_+0x1c> 4e: 60 ff sbrs r22, 0 50: 02 c0 rjmp .+4 ; 0x56 <umul16_+0x12> 52: 28 0f add r18, r24 54: 39 1f adc r19, r25 56: 76 95 lsr r23 58: 67 95 ror r22 5a: 88 0f add r24, r24 5c: 99 1f adc r25, r25 5e: f4 cf rjmp .-24 ; 0x48 <umul16_+0x4> 60: c9 01 movw r24, r18 62: 08 95 ret
The Karatsuba algorithm was the first multiplication algorithm asymptotically faster than the quadratic "grade school" algorithm. The Toom–Cook algorithm (1963) is a faster generalization of Karatsuba's method, and the Schönhage–Strassen algorithm (1971) is even faster, for sufficiently large n.
Karatsuba's algorithm was the first known algorithm for multiplication that is asymptotically faster than long multiplication, and can thus be viewed as the starting point for the theory of fast multiplications.
Booth's algorithm is a multiplication algorithm that multiplies two signed binary numbers in 2's complement notation. Booth used desk calculators that were faster at shifting than adding and created the algorithm to increase their speed. Booth's algorithm is of interest in the study of computer architecture.
Summary
a
and b
(Original proposal)a
and b
One improvement would be to first compare a and b, and swap them if a<b
: you should use as b
the smaller of the two, so that you have the minimum number of cycles. Note that you can avoid swapping by duplicating the code (if (a<b)
then jump to a mirrored code section), but I doubt it's worth.
Try:
uint16_t umul16_(uint16_t a, uint16_t b) { ///Here swap if necessary uint16_t accum=0; while (b) { accum += ((b&1) * uint16_t(0xffff)) & a; //Hopefully this multiplication is optimized away b>>=1; a+=a; } return accum; }
From Sergio's feedback, this didn't bring improvements.
Considering that the target architecture has basically only 8bit instructions, if you separate the upper and bottom 8 bit of the input variables, you can write:
a = a1 * 0xff + a0; b = b1 * 0xff + b0; a * b = a1 * b1 * 0xffff + a0 * b1 * 0xff + a1 * b0 * 0xff + a0 * b0
Now, the cool thing is that we can throw away the term a1 * b1 * 0xffff
, because the 0xffff
send it out of your register.
(16bit) a * b = a0 * b1 * 0xff + a1 * b0 * 0xff + a0 * b0
Furthermore, the a0*b1
and a1*b0
term can be treated as 8bit multiplications, because of the 0xff
: any part exceeding 256 will be sent out of the register.
So far exciting! ... But, here comes reality striking: a0 * b0
has to be treated as a 16 bit multiplication, as you'll have to keep all resulting bits. a0
will have to be kept on 16 bit to allow shift lefts. This multiplication has half of the iterations of a * b
, it is in part 8bit (because of b0) but you still have to take into account the 2 8bit multiplications mentioned before, and the final result composition. We need further reshaping!
So now I collect b0
.
(16bit) a * b = a0 * b1 * 0xff + b0 * (a0 + a1 * 0xff)
But
(a0 + a1 * 0xff) = a
So we get:
(16bit) a * b = a0 * b1 * 0xff + b0 * a
If N were the cycles of the original a * b
, now the first term is an 8bit multiplication with N/2 cycles, and the second a 16bit * 8bit multiplication with N/2 cycles. Considering M the number of instructions per iteration in the original a*b
, the 8bit*8bit iteration has half of the instructions, and the 16bit*8bit about 80% of M (one shift instruction less for b0 compared to b). Putting together we have N/2*M/2+N/2*M*0.8 = N*M*0.65
complexity, so an expected saving of ~35% with respect to the original N*M
. Sounds promising.
This is the code:
uint16_t umul16_(uint16_t a, uint16_t b) { uint8_t res1 = 0; uint8_t a0 = a & 0xff; //This effectively needs to copy the data uint8_t b0 = b & 0xff; //This should be optimized away uint8_t b1 = b >>8; //This should be optimized away //Here a0 and b1 could be swapped (to have b1 < a0) while (b1) {///Maximum 8 cycles if ( (b1 & 1) ) res1+=a0; b1>>=1; a0+=a0; } uint16_t res = (uint16_t) res1 * 256; //Should be optimized away, it's not even a copy! //Here swapping wouldn't make much sense while (b0) {///Maximum 8 cycles if ( (b0 & 1) ) res+=a; b0>>=1; a+=a; } return res; }
Also, the splitting in 2 cycles should double, in theory, the chance of skipping some cycles: N/2 might be a slight overestimate.
A tiny further improvement consist in avoiding the last, unnecessary shift for the a
variables. Small side note: if either b0 or b1 are zero it causes 2 extra instructions. But it also saves the first check of b0 and b1, which is the most expensive because it cannot check the zero flag
status from the shift operation for the conditional jump of the for loop.
uint16_t umul16_(uint16_t a, uint16_t b) { uint8_t res1 = 0; uint8_t a0 = a & 0xff; //This effectively needs to copy the data uint8_t b0 = b & 0xff; //This should be optimized away uint8_t b1 = b >>8; //This should be optimized away //Here a0 and b1 could be swapped (to have b1 < a0) if ( (b1 & 1) ) res1+=a0; b1>>=1; while (b1) {///Maximum 7 cycles a0+=a0; if ( (b1 & 1) ) res1+=a0; b1>>=1; } uint16_t res = (uint16_t) res1 * 256; //Should be optimized away, it's not even a copy! //Here swapping wouldn't make much sense if ( (b0 & 1) ) res+=a; b0>>=1; while (b0) {///Maximum 7 cycles a+=a; if ( (b0 & 1) ) res+=a; b0>>=1; } return res; }
Is there still space for improvement? Yes, as the bytes in a0
gets shifted two times. So there should be a benefit in combining the two loops. It might be a little bit tricky to convince the compiler to do exactly what we want, especially with the result register.
So, we process in the same cycle b0
and b1
. The first thing to handle is, which is the loop exit condition? So far using b0
/b1
cleared status has been convenient because it avoids using a counter. Furthermore, after the shift right, a flag might be already set if the operation result is zero, and this flag might allow a conditional jump without further evaluations.
Now the loop exit condition could be the failure of (b0 || b1)
. However this could require expensive computation. One solution is to compare b0 and b1 and jump to 2 different code sections: if b1 > b0
I test the condition on b1
, else I test the condition on b0
. I prefer another solution, with 2 loops, the first exit when b0
is zero, the second when b1
is zero. There will be cases in which I will do zero iterations in b1
. The point is that in the second loop I know b0
is zero, so I can reduce the number of operations performed.
Now, let's forget about the exit condition and try to join the 2 loops of the previous section.
uint16_t umul16_(uint16_t a, uint16_t b) { uint16_t res = 0; uint8_t b0 = b & 0xff; //This should be optimized away uint8_t b1 = b >>8; //This should be optimized away //Swapping probably doesn't make much sense anymore if ( (b1 & 1) ) res+=(uint16_t)((uint8_t)(a && 0xff))*256; //Hopefully the compiler understands it has simply to add the low 8bit register of a to the high 8bit register of res if ( (b0 & 1) ) res+=a; b1>>=1; b0>>=1; while (b0) {///N cycles, maximum 7 a+=a; if ( (b1 & 1) ) res+=(uint16_t)((uint8_t)(a & 0xff))*256; if ( (b0 & 1) ) res+=a; b1>>=1; b0>>=1; //I try to put as last the one that will leave the carry flag in the desired state } uint8_t a0 = a & 0xff; //Again, not a real copy but a register selection while (b1) {///P cycles, maximum 7 - N cycles a0+=a0; if ( (b1 & 1) ) res+=(uint16_t) a0 * 256; b1>>=1; } return res; }
Thanks Sergio for providing the assembly generated (-Ofast). At first glance, considering the outrageous amount of mov
in the code, it seems the compiler did not interpret as I wanted the hints I gave to him to interpret the registers.
Inputs are: r22,r23 and r24,25.
AVR Instruction Set: Quick reference, Detailed documentation
sbrs //Tests a single bit in a register and skips the next instruction if the bit is set. Skip takes 2 clocks. ldi // Load immediate, 1 clock sbiw // Subtracts immediate to *word*, 2 clocks 00000010 <umul16_Antonio5>: 10: 70 ff sbrs r23, 0 12: 39 c0 rjmp .+114 ; 0x86 <__SREG__+0x47> 14: 41 e0 ldi r20, 0x01 ; 1 16: 00 97 sbiw r24, 0x00 ; 0 18: c9 f1 breq .+114 ; 0x8c <__SREG__+0x4d> 1a: 34 2f mov r19, r20 1c: 20 e0 ldi r18, 0x00 ; 0 1e: 60 ff sbrs r22, 0 20: 07 c0 rjmp .+14 ; 0x30 <umul16_Antonio5+0x20> 22: 28 0f add r18, r24 24: 39 1f adc r19, r25 26: 04 c0 rjmp .+8 ; 0x30 <umul16_Antonio5+0x20> 28: e4 2f mov r30, r20 2a: 45 2f mov r20, r21 2c: 2e 2f mov r18, r30 2e: 34 2f mov r19, r20 30: 76 95 lsr r23 32: 66 95 lsr r22 34: b9 f0 breq .+46 ; 0x64 <__SREG__+0x25> 36: 88 0f add r24, r24 38: 99 1f adc r25, r25 3a: 58 2f mov r21, r24 3c: 44 27 eor r20, r20 3e: 42 0f add r20, r18 40: 53 1f adc r21, r19 42: 70 ff sbrs r23, 0 44: 02 c0 rjmp .+4 ; 0x4a <__SREG__+0xb> 46: 24 2f mov r18, r20 48: 35 2f mov r19, r21 4a: 42 2f mov r20, r18 4c: 53 2f mov r21, r19 4e: 48 0f add r20, r24 50: 59 1f adc r21, r25 52: 60 fd sbrc r22, 0 54: e9 cf rjmp .-46 ; 0x28 <umul16_Antonio5+0x18> 56: e2 2f mov r30, r18 58: 43 2f mov r20, r19 5a: e8 cf rjmp .-48 ; 0x2c <umul16_Antonio5+0x1c> 5c: 95 2f mov r25, r21 5e: 24 2f mov r18, r20 60: 39 2f mov r19, r25 62: 76 95 lsr r23 64: 77 23 and r23, r23 66: 61 f0 breq .+24 ; 0x80 <__SREG__+0x41> 68: 88 0f add r24, r24 6a: 48 2f mov r20, r24 6c: 50 e0 ldi r21, 0x00 ; 0 6e: 54 2f mov r21, r20 70: 44 27 eor r20, r20 72: 42 0f add r20, r18 74: 53 1f adc r21, r19 76: 70 fd sbrc r23, 0 78: f1 cf rjmp .-30 ; 0x5c <__SREG__+0x1d> 7a: 42 2f mov r20, r18 7c: 93 2f mov r25, r19 7e: ef cf rjmp .-34 ; 0x5e <__SREG__+0x1f> 80: 82 2f mov r24, r18 82: 93 2f mov r25, r19 84: 08 95 ret 86: 20 e0 ldi r18, 0x00 ; 0 88: 30 e0 ldi r19, 0x00 ; 0 8a: c9 cf rjmp .-110 ; 0x1e <umul16_Antonio5+0xe> 8c: 40 e0 ldi r20, 0x00 ; 0 8e: c5 cf rjmp .-118 ; 0x1a <umul16_Antonio5+0xa>
With all this information, let's try to understand what would be the "optimal" solution given the architecture constraints. "Optimal" is quoted because what is "optimal" depends a lot on the input data and what we want to optimize. Let's assume we want to optimize on number of cycles on the worst case. If we go for the worst case, loop unrolling is a reasonable choice: we know we have 8 cycles, and we remove all tests to understand if we finished (if b0 and b1 are zero). So far we used the trick "we shift, and we check the zero flag" to check if we had to exit a loop. Removed this requirement, we can use a different trick: we shift, and we check the carry bit (the bit we sent out of the register when shifting) to understand if I should update the result. Given the instruction set, in assembly "narrative" code the instructions become the following.
//Input: a = a1 * 256 + a0, b = b1 * 256 + b0 //Output: r = r1 * 256 + r0 Preliminary: P0 r0 = 0 (CLR) P1 r1 = 0 (CLR) Main block: 0 Shift right b0 (LSR) 1 If carry is not set skip 2 instructions = jump to 4 (BRCC) 2 r0 = r0 + a0 (ADD) 3 r1 = r1 + a1 + carry from prev. (ADC) 4 Shift right b1 (LSR) 5 If carry is not set skip 1 instruction = jump to 7 (BRCC) 6 r1 = r1 + a0 (ADD) 7 a0 = a0 + a0 (ADD) 8 a1 = a1 + a1 + carry from prev. (ADC) [Repeat same instructions for another 7 times]
Branching takes 1 instruction if no jump is caused, 2 otherwise. All other instructions are 1 cycle. So b1 state has no influence on the number of cycles, while we have 9 cycles if b0 = 1, and 8 cycles if b0 = 0. Counting the initialization, 8 iterations and skipping the last update of a0 and a1, in the worse case (b0 = 11111111b), we have a total of 8 * 9 + 2 - 2 =
72 cycles. I wouldn't know which C++ implementation would convince the compiler to generate it. Maybe:
void iterate(uint8_t& b0,uint8_t& b1,uint16_t& a, uint16_t& r) { const uint8_t temp0 = b0; b0 >>=1; if (temp0 & 0x01) {//Will this convince him to use the carry flag? r += a; } const uint8_t temp1 = b1; b1 >>=1; if (temp1 & 0x01) { r+=(uint16_t)((uint8_t)(a & 0xff))*256; } a += a; } uint16_t umul16_(uint16_t a, uint16_t b) { uint16_t r = 0; uint8_t b0 = b & 0xff; uint8_t b1 = b >>8; iterate(b0,b1,a,r); iterate(b0,b1,a,r); iterate(b0,b1,a,r); iterate(b0,b1,a,r); iterate(b0,b1,a,r); iterate(b0,b1,a,r); iterate(b0,b1,a,r); iterate(b0,b1,a,r); //Hopefully he understands he doesn't need the last update for variable a return r; }
But, given the previous result, to really obtain the desired code one should really switch to assembly!
Finally one could also consider a more extreme interpretation of the loop unrolling: the sbrc/sbrs instructions allows to test on a specific bit of a register. We can therefore avoid shifting b0 and b1, and at each cycle check a different bit. The only problem is that those instructions only allow to skip the next instruction, and not for a custom jump. So, in "narrative code" it will look like this:
Main block: 0 Test Nth bit of b0 (SBRS). If set jump to 2 (+ 1cycle) otherwise continue with 1 1 Jump to 4 (RJMP) 2 r0 = r0 + a0 (ADD) 3 r1 = r1 + a1 + carry from prev. (ADC) 4 Test Nth bit of (SBRC). If cleared jump to 6 (+ 1cycle) otherwise continue with 5 5 r1 = r1 + a0 (ADD) 6 a0 = a0 + a0 (ADD) 7 a1 = a1 + a1 + carry from prev. (ADC)
While the second substitution allows to save 1 cycle, there's no clear advantage in the second substitution. However, I believe the C++ code might be easier to interpret for the compiler. Considering 8 cycles, initialization and skipping last update of a0 and a1, we have now 64 cycles.
C++ code:
template<uint8_t mask> void iterateWithMask(const uint8_t& b0,const uint8_t& b1, uint16_t& a, uint16_t& r) { if (b0 & mask) r += a; if (b1 & mask) r+=(uint16_t)((uint8_t)(a & 0xff))*256; a += a; } uint16_t umul16_(uint16_t a, const uint16_t b) { uint16_t r = 0; const uint8_t b0 = b & 0xff; const uint8_t b1 = b >>8; iterateWithMask<0x01>(b0,b1,a,r); iterateWithMask<0x02>(b0,b1,a,r); iterateWithMask<0x04>(b0,b1,a,r); iterateWithMask<0x08>(b0,b1,a,r); iterateWithMask<0x10>(b0,b1,a,r); iterateWithMask<0x20>(b0,b1,a,r); iterateWithMask<0x40>(b0,b1,a,r); iterateWithMask<0x80>(b0,b1,a,r); //Hopefully he understands he doesn't need the last update for a return r; }
Note that in this implementation the 0x01, 0x02 are not a real value, but just a hint to the compiler to know which bit to test. Therefore, the mask cannot be obtained by shifting right: differently from all other functions seen so far, this has really no equivalent loop version.
One big problem is that
r+=(uint16_t)((uint8_t)(a & 0xff))*256;
It should be just a sum of the upper register of r
with the lower register of a
. Does not get interpreted as I would like. Other option:
r+=(uint16_t) 256 *((uint8_t)(a & 0xff));
We can also keep a
constant, and shift instead the result r
. In this case we process b
starting from the most significant bit. The complexity is equivalent, but it might be easier for the compiler to digest. Also, this time we have to be careful to write explicitly the last loop, which must not do a further shift right for r
.
template<uint8_t mask> void inverseIterateWithMask(const uint8_t& b0,const uint8_t& b1,const uint16_t& a, const uint8_t& a0, uint16_t& r) { if (b0 & mask) r += a; if (b1 & mask) r+=(uint16_t)256*a0; //Hopefully easier to understand for the compiler? r += r; } uint16_t umul16_(const uint16_t a, const uint16_t b) { uint16_t r = 0; const uint8_t b0 = b & 0xff; const uint8_t b1 = b >>8; const uint8_t a0 = a & 0xff; inverseIterateWithMask<0x80>(b0,b1,a,r); inverseIterateWithMask<0x40>(b0,b1,a,r); inverseIterateWithMask<0x20>(b0,b1,a,r); inverseIterateWithMask<0x10>(b0,b1,a,r); inverseIterateWithMask<0x08>(b0,b1,a,r); inverseIterateWithMask<0x04>(b0,b1,a,r); inverseIterateWithMask<0x02>(b0,b1,a,r); //Last iteration: if (b0 & 0x01) r += a; if (b1 & 0x01) r+=(uint16_t)256*a0; return r; }
The compiler might be able to produce shorter code by using the ternary operator to choose whether to add 'a' to your accumulator, depends upon cost of test and branch, and how your compiler generates code.
Swap the arguments to reduce the loop count.
uint16_t umul16_(uint16_t op1, uint16_t op2) { uint16_t accum=0; uint16_t a, b; a=op1; b=op2; if( op1<op2 ) { a=op2; b=0p1; } //swap operands to loop on smaller while (b) { accum += (b&1)?a:0; b>>=1; a+=a; } return accum; }
Many years ago, I wrote "forth", which promoted a compute rather than branch approach, and that suggests picking which value to use,
You can use an array to avoid the test completely, which your compiler can likely use to generate as a load from offset. Define an array containing two values, 0 and a, and update the value for a at the end of the loop,
uint16_t umul16_(uint16_t op1, uint16_t op2) { uint16_t accum=0; uint16_t pick[2]; uint16_t a, b; a=op1; b=op2; if( op1<op2 ) { a=op2; b=0p1; } //swap operands to loop on smaller pick[0]=0; pick[1]=a; while (b) { accum += pick[(b&1)]; //avoid test completely b>>=1; pick[1] += pick[1]; //(a+=a); } return accum; }
Yeah, evil. But I don't normally write code like that.
Edit - revised to add swap to loop on smaller of op1 or op2 (fewer passes). That would eliminate the usefulness of testing for an argument =0.
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