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Faster 16bit multiplication algorithm for 8-bit MCU

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I'm searching for an algorithm to multiply two integer numbers that is better than the one below. Do you have a good idea about that? (The MCU - AT Tiny 84/85 or similar - where this code runs has no mul/div operator)

uint16_t umul16_(uint16_t a, uint16_t b) {     uint16_t res=0;      while (b) {         if ( (b & 1) )             res+=a;         b>>=1;         a+=a;     }      return res; } 

This algorithm, when compiled for AT Tiny 85/84 using the avr-gcc compiler, is almost identical to the algorithm __mulhi3 the avr-gcc generates.

avr-gcc algorithm:

00000106 <__mulhi3>:  106:   00 24           eor r0, r0  108:   55 27           eor r21, r21  10a:   04 c0           rjmp    .+8         ; 0x114 <__mulhi3+0xe>  10c:   08 0e           add r0, r24  10e:   59 1f           adc r21, r25  110:   88 0f           add r24, r24  112:   99 1f           adc r25, r25  114:   00 97           sbiw    r24, 0x00   ; 0  116:   29 f0           breq    .+10        ; 0x122 <__mulhi3+0x1c>  118:   76 95           lsr r23  11a:   67 95           ror r22  11c:   b8 f3           brcs    .-18        ; 0x10c <__mulhi3+0x6>  11e:   71 05           cpc r23, r1  120:   b9 f7           brne    .-18        ; 0x110 <__mulhi3+0xa>  122:   80 2d           mov r24, r0  124:   95 2f           mov r25, r21  126:   08 95           ret 

umul16_ algorithm:

00000044 <umul16_>:   44:   20 e0           ldi r18, 0x00   ; 0   46:   30 e0           ldi r19, 0x00   ; 0   48:   61 15           cp  r22, r1   4a:   71 05           cpc r23, r1   4c:   49 f0           breq    .+18        ; 0x60 <umul16_+0x1c>   4e:   60 ff           sbrs    r22, 0   50:   02 c0           rjmp    .+4         ; 0x56 <umul16_+0x12>   52:   28 0f           add r18, r24   54:   39 1f           adc r19, r25   56:   76 95           lsr r23   58:   67 95           ror r22   5a:   88 0f           add r24, r24   5c:   99 1f           adc r25, r25   5e:   f4 cf           rjmp    .-24        ; 0x48 <umul16_+0x4>   60:   c9 01           movw    r24, r18   62:   08 95           ret 


Edit: The instruction set is available here.
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Sir Jo Black Avatar asked Apr 23 '15 01:04

Sir Jo Black


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2 Answers

Summary

  1. Consider swapping a and b (Original proposal)
  2. Trying to avoid conditional jumps (Not successful optimization)
  3. Reshaping of the input formula (estimated 35% gain)
  4. Removing duplicated shift
  5. Unrolling the loop: The "optimal" assembly
  6. Convincing the compiler to give the optimal assembly


1. Consider swapping a and b

One improvement would be to first compare a and b, and swap them if a<b: you should use as b the smaller of the two, so that you have the minimum number of cycles. Note that you can avoid swapping by duplicating the code (if (a<b) then jump to a mirrored code section), but I doubt it's worth.


2. Trying to avoid conditional jumps (Not successful optimization)

Try:

uint16_t umul16_(uint16_t a, uint16_t b) {     ///Here swap if necessary     uint16_t accum=0;      while (b) {         accum += ((b&1) * uint16_t(0xffff)) & a; //Hopefully this multiplication is optimized away         b>>=1;         a+=a;     }      return accum; } 

From Sergio's feedback, this didn't bring improvements.


3. Reshaping of the input formula

Considering that the target architecture has basically only 8bit instructions, if you separate the upper and bottom 8 bit of the input variables, you can write:

a = a1 * 0xff + a0; b = b1 * 0xff + b0;  a * b = a1 * b1 * 0xffff + a0 * b1 * 0xff + a1 * b0 * 0xff + a0 * b0 

Now, the cool thing is that we can throw away the term a1 * b1 * 0xffff, because the 0xffff send it out of your register.

(16bit) a * b = a0 * b1 * 0xff + a1 * b0 * 0xff + a0 * b0 

Furthermore, the a0*b1 and a1*b0 term can be treated as 8bit multiplications, because of the 0xff: any part exceeding 256 will be sent out of the register.

So far exciting! ... But, here comes reality striking: a0 * b0 has to be treated as a 16 bit multiplication, as you'll have to keep all resulting bits. a0 will have to be kept on 16 bit to allow shift lefts. This multiplication has half of the iterations of a * b, it is in part 8bit (because of b0) but you still have to take into account the 2 8bit multiplications mentioned before, and the final result composition. We need further reshaping!

So now I collect b0.

(16bit) a * b = a0 * b1 * 0xff + b0 * (a0 + a1 * 0xff) 

But

(a0 + a1 * 0xff) = a 

So we get:

(16bit) a * b = a0 * b1 * 0xff + b0 * a 

If N were the cycles of the original a * b, now the first term is an 8bit multiplication with N/2 cycles, and the second a 16bit * 8bit multiplication with N/2 cycles. Considering M the number of instructions per iteration in the original a*b, the 8bit*8bit iteration has half of the instructions, and the 16bit*8bit about 80% of M (one shift instruction less for b0 compared to b). Putting together we have N/2*M/2+N/2*M*0.8 = N*M*0.65 complexity, so an expected saving of ~35% with respect to the original N*M. Sounds promising.

This is the code:

uint16_t umul16_(uint16_t a, uint16_t b) {     uint8_t res1 = 0;      uint8_t a0 = a & 0xff; //This effectively needs to copy the data     uint8_t b0 = b & 0xff; //This should be optimized away     uint8_t b1 = b >>8; //This should be optimized away      //Here a0 and b1 could be swapped (to have b1 < a0)     while (b1) {///Maximum 8 cycles         if ( (b1 & 1) )             res1+=a0;         b1>>=1;         a0+=a0;     }      uint16_t res = (uint16_t) res1 * 256; //Should be optimized away, it's not even a copy!      //Here swapping wouldn't make much sense     while (b0) {///Maximum 8 cycles         if ( (b0 & 1) )             res+=a;         b0>>=1;         a+=a;     }      return res; } 

Also, the splitting in 2 cycles should double, in theory, the chance of skipping some cycles: N/2 might be a slight overestimate.

A tiny further improvement consist in avoiding the last, unnecessary shift for the a variables. Small side note: if either b0 or b1 are zero it causes 2 extra instructions. But it also saves the first check of b0 and b1, which is the most expensive because it cannot check the zero flag status from the shift operation for the conditional jump of the for loop.

uint16_t umul16_(uint16_t a, uint16_t b) {     uint8_t res1 = 0;      uint8_t a0 = a & 0xff; //This effectively needs to copy the data     uint8_t b0 = b & 0xff; //This should be optimized away     uint8_t b1 = b >>8; //This should be optimized away      //Here a0 and b1 could be swapped (to have b1 < a0)     if ( (b1 & 1) )         res1+=a0;     b1>>=1;     while (b1) {///Maximum 7 cycles         a0+=a0;         if ( (b1 & 1) )             res1+=a0;         b1>>=1;     }      uint16_t res = (uint16_t) res1 * 256; //Should be optimized away, it's not even a copy!      //Here swapping wouldn't make much sense     if ( (b0 & 1) )         res+=a;     b0>>=1;     while (b0) {///Maximum 7 cycles         a+=a;         if ( (b0 & 1) )             res+=a;         b0>>=1;     }      return res; } 


4. Removing duplicated shift

Is there still space for improvement? Yes, as the bytes in a0 gets shifted two times. So there should be a benefit in combining the two loops. It might be a little bit tricky to convince the compiler to do exactly what we want, especially with the result register.

So, we process in the same cycle b0 and b1. The first thing to handle is, which is the loop exit condition? So far using b0/b1 cleared status has been convenient because it avoids using a counter. Furthermore, after the shift right, a flag might be already set if the operation result is zero, and this flag might allow a conditional jump without further evaluations.

Now the loop exit condition could be the failure of (b0 || b1). However this could require expensive computation. One solution is to compare b0 and b1 and jump to 2 different code sections: if b1 > b0 I test the condition on b1, else I test the condition on b0. I prefer another solution, with 2 loops, the first exit when b0 is zero, the second when b1 is zero. There will be cases in which I will do zero iterations in b1. The point is that in the second loop I know b0 is zero, so I can reduce the number of operations performed.

Now, let's forget about the exit condition and try to join the 2 loops of the previous section.

uint16_t umul16_(uint16_t a, uint16_t b) {     uint16_t res = 0;      uint8_t b0 = b & 0xff; //This should be optimized away     uint8_t b1 = b >>8; //This should be optimized away      //Swapping probably doesn't make much sense anymore     if ( (b1 & 1) )         res+=(uint16_t)((uint8_t)(a && 0xff))*256;     //Hopefully the compiler understands it has simply to add the low 8bit register of a to the high 8bit register of res      if ( (b0 & 1) )         res+=a;      b1>>=1;     b0>>=1;     while (b0) {///N cycles, maximum 7         a+=a;         if ( (b1 & 1) )             res+=(uint16_t)((uint8_t)(a & 0xff))*256;         if ( (b0 & 1) )             res+=a;         b1>>=1;         b0>>=1; //I try to put as last the one that will leave the carry flag in the desired state     }      uint8_t a0 = a & 0xff; //Again, not a real copy but a register selection      while (b1) {///P cycles, maximum 7 - N cycles         a0+=a0;         if ( (b1 & 1) )             res+=(uint16_t) a0 * 256;         b1>>=1;     }     return res; } 

Thanks Sergio for providing the assembly generated (-Ofast). At first glance, considering the outrageous amount of mov in the code, it seems the compiler did not interpret as I wanted the hints I gave to him to interpret the registers.

Inputs are: r22,r23 and r24,25.
AVR Instruction Set: Quick reference, Detailed documentation

sbrs //Tests a single bit in a register and skips the next instruction if the bit is set. Skip takes 2 clocks.  ldi // Load immediate, 1 clock sbiw // Subtracts immediate to *word*, 2 clocks      00000010 <umul16_Antonio5>:       10:    70 ff           sbrs    r23, 0       12:    39 c0           rjmp    .+114        ; 0x86 <__SREG__+0x47>       14:    41 e0           ldi    r20, 0x01    ; 1       16:    00 97           sbiw    r24, 0x00    ; 0       18:    c9 f1           breq    .+114        ; 0x8c <__SREG__+0x4d>       1a:    34 2f           mov    r19, r20       1c:    20 e0           ldi    r18, 0x00    ; 0       1e:    60 ff           sbrs    r22, 0       20:    07 c0           rjmp    .+14         ; 0x30 <umul16_Antonio5+0x20>       22:    28 0f           add    r18, r24       24:    39 1f           adc    r19, r25       26:    04 c0           rjmp    .+8          ; 0x30 <umul16_Antonio5+0x20>       28:    e4 2f           mov    r30, r20       2a:    45 2f           mov    r20, r21       2c:    2e 2f           mov    r18, r30       2e:    34 2f           mov    r19, r20       30:    76 95           lsr    r23       32:    66 95           lsr    r22       34:    b9 f0           breq    .+46         ; 0x64 <__SREG__+0x25>       36:    88 0f           add    r24, r24       38:    99 1f           adc    r25, r25       3a:    58 2f           mov    r21, r24       3c:    44 27           eor    r20, r20       3e:    42 0f           add    r20, r18       40:    53 1f           adc    r21, r19       42:    70 ff           sbrs    r23, 0       44:    02 c0           rjmp    .+4          ; 0x4a <__SREG__+0xb>       46:    24 2f           mov    r18, r20       48:    35 2f           mov    r19, r21       4a:    42 2f           mov    r20, r18       4c:    53 2f           mov    r21, r19       4e:    48 0f           add    r20, r24       50:    59 1f           adc    r21, r25       52:    60 fd           sbrc    r22, 0       54:    e9 cf           rjmp    .-46         ; 0x28 <umul16_Antonio5+0x18>       56:    e2 2f           mov    r30, r18       58:    43 2f           mov    r20, r19       5a:    e8 cf           rjmp    .-48         ; 0x2c <umul16_Antonio5+0x1c>       5c:    95 2f           mov    r25, r21       5e:    24 2f           mov    r18, r20       60:    39 2f           mov    r19, r25       62:    76 95           lsr    r23       64:    77 23           and    r23, r23       66:    61 f0           breq    .+24         ; 0x80 <__SREG__+0x41>       68:    88 0f           add    r24, r24       6a:    48 2f           mov    r20, r24       6c:    50 e0           ldi    r21, 0x00    ; 0       6e:    54 2f           mov    r21, r20       70:    44 27           eor    r20, r20       72:    42 0f           add    r20, r18       74:    53 1f           adc    r21, r19       76:    70 fd           sbrc    r23, 0       78:    f1 cf           rjmp    .-30         ; 0x5c <__SREG__+0x1d>       7a:    42 2f           mov    r20, r18       7c:    93 2f           mov    r25, r19       7e:    ef cf           rjmp    .-34         ; 0x5e <__SREG__+0x1f>       80:    82 2f           mov    r24, r18       82:    93 2f           mov    r25, r19       84:    08 95           ret       86:    20 e0           ldi    r18, 0x00    ; 0       88:    30 e0           ldi    r19, 0x00    ; 0       8a:    c9 cf           rjmp    .-110        ; 0x1e <umul16_Antonio5+0xe>       8c:    40 e0           ldi    r20, 0x00    ; 0       8e:    c5 cf           rjmp    .-118        ; 0x1a <umul16_Antonio5+0xa> 


5. Unrolling the loop: The "optimal" assembly

With all this information, let's try to understand what would be the "optimal" solution given the architecture constraints. "Optimal" is quoted because what is "optimal" depends a lot on the input data and what we want to optimize. Let's assume we want to optimize on number of cycles on the worst case. If we go for the worst case, loop unrolling is a reasonable choice: we know we have 8 cycles, and we remove all tests to understand if we finished (if b0 and b1 are zero). So far we used the trick "we shift, and we check the zero flag" to check if we had to exit a loop. Removed this requirement, we can use a different trick: we shift, and we check the carry bit (the bit we sent out of the register when shifting) to understand if I should update the result. Given the instruction set, in assembly "narrative" code the instructions become the following.

//Input: a = a1 * 256 + a0, b = b1 * 256 + b0 //Output: r = r1 * 256 + r0  Preliminary: P0 r0 = 0 (CLR) P1 r1 = 0 (CLR)  Main block: 0 Shift right b0 (LSR) 1 If carry is not set skip 2 instructions = jump to 4 (BRCC) 2 r0 = r0 + a0 (ADD) 3 r1 = r1 + a1 + carry from prev. (ADC) 4 Shift right b1 (LSR) 5 If carry is not set skip 1 instruction = jump to 7 (BRCC) 6 r1 = r1 + a0 (ADD) 7 a0 = a0 + a0 (ADD)   8 a1 = a1 + a1 + carry from prev. (ADC)  [Repeat same instructions for another 7 times] 

Branching takes 1 instruction if no jump is caused, 2 otherwise. All other instructions are 1 cycle. So b1 state has no influence on the number of cycles, while we have 9 cycles if b0 = 1, and 8 cycles if b0 = 0. Counting the initialization, 8 iterations and skipping the last update of a0 and a1, in the worse case (b0 = 11111111b), we have a total of 8 * 9 + 2 - 2 = 72 cycles. I wouldn't know which C++ implementation would convince the compiler to generate it. Maybe:

 void iterate(uint8_t& b0,uint8_t& b1,uint16_t& a, uint16_t& r) {      const uint8_t temp0 = b0;      b0 >>=1;      if (temp0 & 0x01) {//Will this convince him to use the carry flag?          r += a;      }      const uint8_t temp1 = b1;      b1 >>=1;      if (temp1 & 0x01) {          r+=(uint16_t)((uint8_t)(a & 0xff))*256;      }      a += a;  }   uint16_t umul16_(uint16_t a, uint16_t b) {      uint16_t r = 0;      uint8_t b0 = b & 0xff;      uint8_t b1 = b >>8;       iterate(b0,b1,a,r);      iterate(b0,b1,a,r);      iterate(b0,b1,a,r);      iterate(b0,b1,a,r);      iterate(b0,b1,a,r);      iterate(b0,b1,a,r);      iterate(b0,b1,a,r);      iterate(b0,b1,a,r); //Hopefully he understands he doesn't need the last update for variable a      return r;  } 

But, given the previous result, to really obtain the desired code one should really switch to assembly!


Finally one could also consider a more extreme interpretation of the loop unrolling: the sbrc/sbrs instructions allows to test on a specific bit of a register. We can therefore avoid shifting b0 and b1, and at each cycle check a different bit. The only problem is that those instructions only allow to skip the next instruction, and not for a custom jump. So, in "narrative code" it will look like this:

Main block: 0 Test Nth bit of b0 (SBRS). If set jump to 2 (+ 1cycle) otherwise continue with 1 1 Jump to 4 (RJMP) 2 r0 = r0 + a0 (ADD) 3 r1 = r1 + a1 + carry from prev. (ADC) 4 Test Nth bit of (SBRC). If cleared jump to 6 (+ 1cycle) otherwise continue with 5 5 r1 = r1 + a0 (ADD) 6 a0 = a0 + a0 (ADD)   7 a1 = a1 + a1 + carry from prev. (ADC) 

While the second substitution allows to save 1 cycle, there's no clear advantage in the second substitution. However, I believe the C++ code might be easier to interpret for the compiler. Considering 8 cycles, initialization and skipping last update of a0 and a1, we have now 64 cycles.

C++ code:

 template<uint8_t mask>  void iterateWithMask(const uint8_t& b0,const uint8_t& b1, uint16_t& a, uint16_t& r) {      if (b0 & mask)          r += a;      if (b1 & mask)          r+=(uint16_t)((uint8_t)(a & 0xff))*256;      a += a;  }   uint16_t umul16_(uint16_t a, const uint16_t b) {      uint16_t r = 0;      const uint8_t b0 = b & 0xff;      const uint8_t b1 = b >>8;       iterateWithMask<0x01>(b0,b1,a,r);      iterateWithMask<0x02>(b0,b1,a,r);      iterateWithMask<0x04>(b0,b1,a,r);      iterateWithMask<0x08>(b0,b1,a,r);      iterateWithMask<0x10>(b0,b1,a,r);      iterateWithMask<0x20>(b0,b1,a,r);      iterateWithMask<0x40>(b0,b1,a,r);      iterateWithMask<0x80>(b0,b1,a,r);       //Hopefully he understands he doesn't need the last update for a      return r;  } 

Note that in this implementation the 0x01, 0x02 are not a real value, but just a hint to the compiler to know which bit to test. Therefore, the mask cannot be obtained by shifting right: differently from all other functions seen so far, this has really no equivalent loop version.

One big problem is that

r+=(uint16_t)((uint8_t)(a & 0xff))*256; 

It should be just a sum of the upper register of r with the lower register of a. Does not get interpreted as I would like. Other option:

r+=(uint16_t) 256 *((uint8_t)(a & 0xff)); 


6. Convincing the compiler to give the optimal assembly

We can also keep a constant, and shift instead the result r. In this case we process b starting from the most significant bit. The complexity is equivalent, but it might be easier for the compiler to digest. Also, this time we have to be careful to write explicitly the last loop, which must not do a further shift right for r.

 template<uint8_t mask>  void inverseIterateWithMask(const uint8_t& b0,const uint8_t& b1,const uint16_t& a, const uint8_t& a0, uint16_t& r) {      if (b0 & mask)          r += a;      if (b1 & mask)          r+=(uint16_t)256*a0; //Hopefully easier to understand for the compiler?      r += r;  }   uint16_t umul16_(const uint16_t a, const uint16_t b) {      uint16_t r = 0;      const uint8_t b0 = b & 0xff;      const uint8_t b1 = b >>8;      const uint8_t a0 = a & 0xff;       inverseIterateWithMask<0x80>(b0,b1,a,r);      inverseIterateWithMask<0x40>(b0,b1,a,r);      inverseIterateWithMask<0x20>(b0,b1,a,r);      inverseIterateWithMask<0x10>(b0,b1,a,r);      inverseIterateWithMask<0x08>(b0,b1,a,r);      inverseIterateWithMask<0x04>(b0,b1,a,r);      inverseIterateWithMask<0x02>(b0,b1,a,r);       //Last iteration:      if (b0 & 0x01)          r += a;      if (b1 & 0x01)          r+=(uint16_t)256*a0;       return r;  } 
like image 154
Antonio Avatar answered Sep 25 '22 21:09

Antonio


The compiler might be able to produce shorter code by using the ternary operator to choose whether to add 'a' to your accumulator, depends upon cost of test and branch, and how your compiler generates code.

Swap the arguments to reduce the loop count.

uint16_t umul16_(uint16_t op1, uint16_t op2) {     uint16_t accum=0;     uint16_t a, b;     a=op1; b=op2;     if( op1<op2 ) { a=op2; b=0p1; } //swap operands to loop on smaller     while (b) {         accum += (b&1)?a:0;         b>>=1;         a+=a;     }      return accum; } 

Many years ago, I wrote "forth", which promoted a compute rather than branch approach, and that suggests picking which value to use,

You can use an array to avoid the test completely, which your compiler can likely use to generate as a load from offset. Define an array containing two values, 0 and a, and update the value for a at the end of the loop,

uint16_t umul16_(uint16_t op1, uint16_t op2) {     uint16_t accum=0;     uint16_t pick[2];     uint16_t a, b;     a=op1; b=op2;     if( op1<op2 ) { a=op2; b=0p1; } //swap operands to loop on smaller     pick[0]=0;     pick[1]=a;      while (b) {         accum += pick[(b&1)]; //avoid test completely         b>>=1;         pick[1] += pick[1]; //(a+=a);     }      return accum; } 

Yeah, evil. But I don't normally write code like that.

Edit - revised to add swap to loop on smaller of op1 or op2 (fewer passes). That would eliminate the usefulness of testing for an argument =0.

like image 42
ChuckCottrill Avatar answered Sep 22 '22 21:09

ChuckCottrill