I was having a discussion about the relative cost of fork() Vs thread() for parallelization of a task.
We understand the basic differences between processes Vs Thread
Thread:
Processes:
But we disagreed on the start-up cost of processes Vs threads.
So to test the theories I wrote the following code. My question: Is this a valid test of measuring the start-up cost or I am missing something. Also I would be interested in how each test performs on different platforms.
#include <boost/lexical_cast.hpp> #include <vector> #include <unistd.h> #include <iostream> #include <stdlib.h> #include <time.h> extern "C" int threadStart(void* threadData) { return 0; } int main(int argc,char* argv[]) { int threadCount = boost::lexical_cast<int>(argv[1]); std::vector<pid_t> data(threadCount); clock_t start = clock(); for(int loop=0;loop < threadCount;++loop) { data[loop] = fork(); if (data[looo] == -1) { std::cout << "Abort\n"; exit(1); } if (data[loop] == 0) { exit(threadStart(NULL)); } } clock_t middle = clock(); for(int loop=0;loop < threadCount;++loop) { int result; waitpid(data[loop], &result, 0); } clock_t end = clock(); std::cout << threadCount << "\t" << middle - start << "\t" << end - middle << "\t"<< end - start << "\n"; }
#include <boost/lexical_cast.hpp> #include <vector> #include <iostream> #include <pthread.h> #include <time.h> extern "C" void* threadStart(void* threadData) { return NULL; } int main(int argc,char* argv[]) { int threadCount = boost::lexical_cast<int>(argv[1]); std::vector<pthread_t> data(threadCount); clock_t start = clock(); for(int loop=0;loop < threadCount;++loop) { if (pthread_create(&data[loop], NULL, threadStart, NULL) != 0) { std::cout << "Abort\n"; exit(1); } } clock_t middle = clock(); for(int loop=0;loop < threadCount;++loop) { void* result; pthread_join(data[loop], &result); } clock_t end = clock(); std::cout << threadCount << "\t" << middle - start << "\t" << end - middle << "\t"<< end - start << "\n"; }
I expect Windows to do worse in processes creation.
But I would expect modern Unix like systems to have a fairly light fork cost and be at least comparable to thread. On older Unix style systems (before fork() was implemented as using copy on write pages) that it would be worse.
Anyway My timing results are:
> uname -a Darwin Alpha.local 10.4.0 Darwin Kernel Version 10.4.0: Fri Apr 23 18:28:53 PDT 2010; root:xnu-1504.7.4~1/RELEASE_I386 i386 > gcc --version | grep GCC i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5659) > g++ thread.cpp -o thread -I~/include > g++ fork.cpp -o fork -I~/include > foreach a ( 1 2 3 4 5 6 7 8 9 10 12 15 20 30 40 50 60 70 80 90 100 ) foreach? ./thread ${a} >> A foreach? end > foreach a ( 1 2 3 4 5 6 7 8 9 10 12 15 20 30 40 50 60 70 80 90 100 ) foreach? ./fork ${a} >> A foreach? end vi A Thread: Fork: C Start Wait Total C Start Wait Total ============================================================== 1 26 145 171 1 160 37 197 2 44 198 242 2 290 37 327 3 62 234 296 3 413 41 454 4 77 275 352 4 499 59 558 5 91 107 10808 5 599 57 656 6 99 332 431 6 665 52 717 7 130 388 518 7 741 69 810 8 204 468 672 8 833 56 889 9 164 469 633 9 1067 76 1143 10 165 450 615 10 1147 64 1211 12 343 585 928 12 1213 71 1284 15 232 647 879 15 1360 203 1563 20 319 921 1240 20 2161 96 2257 30 461 1243 1704 30 3005 129 3134 40 559 1487 2046 40 4466 166 4632 50 686 1912 2598 50 4591 292 4883 60 827 2208 3035 60 5234 317 5551 70 973 2885 3858 70 7003 416 7419 80 3545 2738 6283 80 7735 293 8028 90 1392 3497 4889 90 7869 463 8332 100 3917 4180 8097 100 8974 436 9410
Doing a 1000 children caused the fork version to fail.
So I have reduced the children count. But doing a single test also seems unfair so here is a range of values.
Threads are functions run in parallel, fork is a new process with parents inheritance. Threads are good to execute a task in parallel, while forks are independent process, that also are running simultaneously.
Forking is much safer and more secure because each forked process runs in its own virtual address space. If one process crashes or has a buffer overrun, it does not affect any other process at all. Threads code is much harder to debug than fork. Fork are more portable than threads.
The fork() system call in UNIX causes creation of a new process. The new process (called the child process) is an exact copy of the calling process (called the parent process) except for the following: The child process has a unique process ID.
A fork() duplicates all the threads of a process. The problem with this is that fork() in a process where threads work with external resources may corrupt those resources (e.g., writing duplicate records to a file) because neither thread may know that the fork() has occurred.
mumble ... I do not like your solution for many reasons:
You are not taking in account the execution time of child processes/thread.
You should compare cpu-usage not the bare elapsed time. This way your statistics will not depend from, e.g., disk access congestion.
Let your child process do something. Remember that "modern" fork uses copy-on-write mechanisms to avoid to allocate memory to the child process until needed. It is too easy to exit immediately. This way you avoid quite all the disadvantages of fork.
CPU time is not the only cost you have to account. Memory consumption and slowness of IPC are both disadvantages of fork solution.
You could use "rusage" instead of "clock" to measure real resource usage.
P.S. I do not think you can really measure the process/thread overhead writing a simple test program. There are too many factors and, usually, the choice between threads and processes is driven by other reasons than mere cpu-usage.
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