I want to set a global clipTo
in my Fabric-powered Canvas that will affect all user-added layers. I want a background image and an overlay image, which are unaffected by this clip mask.
Example:
Here's what's happening in this photo:
canvas.clipTo
function was added, which clips the canvas to a rectangular shapeI want the user-added image (the pug) to be limited to the rectangular area.
I do not want the background image (the blue t-shirt shape) affected by the clip area.
Is there a simple way to accomplish this? I really don't want to have to add a clipTo
on every single user layer rather than one tidy global clipTo
.
You can play with a JS fiddle showing the problem here.
I came here with the same need and ultimately found a solution for what I'm working on. Maybe it helps:
For SVG paths, within the clipTo
function you can modify the ctx directly prior to calling render(ctx)
and these changes apply outside the clipped path o. Like so:
var clipPath = new fabric.Path("M 10 10 L 100 10 L 100 100 L 10 100", {
fill: 'rgba(0,0,0,0)',
});
var backgroundColor = "rgba(0,0,0, 0.2)";
var opts = {
controlsAboveOverlay: true,
backgroundColor: 'rgb(255,255,255)',
clipTo: function (ctx) {
if (typeof backgroundColor !== 'undefined') {
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, 300, 150);
}
clipPath.render(ctx);
}
}
var canvas = new fabric.Canvas('c', opts);
canvas.add(new fabric.Rect({
width: 50,
height: 50,
left: 30,
top: 30,
fill: 'rgb(255,0,0)'
}));
You can of course add an image instead of a color, or whatever else you want done. The trick I've found is to put it in the clipTo
function on the ctx
directly.
here's a fiddle
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