I want to use different geometric shapes (like hexagon, star...) apart from Rect, Triangle, Ellipse.What else can I do? How can I do?
var canvas = new fabric.Canvas('c');
var rect = new fabric.Rect({
left: 50,
top: 50,
fill: 'green',
width: 40,
height: 80
});
var circle = new fabric.Circle({
radius: 20,
fill: 'red',
left: 100,
top: 100
});
You can build any polygon (hexagon,star,etc) using a Fabric.Polygon
.
var myPoly = new fabric.Polygon(points, {
stroke: 'red',
left: 50,
top: 50,
strokeWidth: 2,
strokeLineJoin: 'bevil'
},false);
canvas.add(myPoly);
You can calculate the vertex points of any regular polygon with your desired side count like this:
// get the vertices of a hexagon with a radius of 30
var points=regularPolygonPoints(6,30);
function regularPolygonPoints(sideCount,radius){
var sweep=Math.PI*2/sideCount;
var cx=radius;
var cy=radius;
var points=[];
for(var i=0;i<sideCount;i++){
var x=cx+radius*Math.cos(i*sweep);
var y=cy+radius*Math.sin(i*sweep);
points.push({x:x,y:y});
}
return(points);
}
You can calculate the vertex points of any star with your desired spike count like this:
// get the vertices of a hexagon with a radius of 30
var points=starPolygonPoints(5,50,25);
function starPolygonPoints(spikeCount, outerRadius, innerRadius) {
var rot = Math.PI / 2 * 3;
var cx = outerRadius;
var cy = outerRadius;
var sweep = Math.PI / spikeCount;
var points = [];
var angle = 0;
for (var i = 0; i < spikeCount; i++) {
var x = cx + Math.cos(angle) * outerRadius;
var y = cy + Math.sin(angle) * outerRadius;
points.push({x: x, y: y});
angle += sweep;
x = cx + Math.cos(angle) * innerRadius;
y = cy + Math.sin(angle) * innerRadius;
points.push({x: x, y: y});
angle += sweep
}
return (points);
}
So, in general, for any geometric shape you desire, you must calculate the vertices and feed those vertices into a Fabric.Polygon
Here's example code and a Demo:
// create a wrapper around native canvas element (with id="c")
var canvas = new fabric.Canvas('canvas');
// make a hexagon
var points=regularPolygonPoints(6,30);
var myPoly = new fabric.Polygon(points, {
stroke: 'red',
left: 10,
top: 10,
strokeWidth: 2,
strokeLineJoin: 'bevil'
},false);
canvas.add(myPoly);
// make a star
var points=starPolygonPoints(5,50,25);
var myStar = new fabric.Polygon(points, {
stroke: 'red',
left: 100,
top: 10,
strokeWidth: 2,
strokeLineJoin: 'bevil'
},false);
canvas.add(myStar);
function regularPolygonPoints(sideCount,radius){
var sweep=Math.PI*2/sideCount;
var cx=radius;
var cy=radius;
var points=[];
for(var i=0;i<sideCount;i++){
var x=cx+radius*Math.cos(i*sweep);
var y=cy+radius*Math.sin(i*sweep);
points.push({x:x,y:y});
}
return(points);
}
function starPolygonPoints(spikeCount, outerRadius, innerRadius) {
var rot = Math.PI / 2 * 3;
var cx = outerRadius;
var cy = outerRadius;
var sweep = Math.PI / spikeCount;
var points = [];
var angle = 0;
for (var i = 0; i < spikeCount; i++) {
var x = cx + Math.cos(angle) * outerRadius;
var y = cy + Math.sin(angle) * outerRadius;
points.push({x: x, y: y});
angle += sweep;
x = cx + Math.cos(angle) * innerRadius;
y = cy + Math.sin(angle) * innerRadius;
points.push({x: x, y: y});
angle += sweep
}
return (points);
}
body{ background-color: ivory; }
#canvas{border:1px solid red;}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.0/fabric.min.js"></script>
<canvas id="canvas" width=300 height=300></canvas>
You can do it with the Polygon function:
var pol = new fabric.Polygon([
{x: 200, y: 0},
{x: 250, y: 50},
{x: 250, y: 100},
{x: 150, y: 100},
{x: 150, y: 50} ], {
left: 250,
top: 150,
angle: 0,
fill: 'green'
}
);
For more complex shapes you should load SVGs
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