I'm using a 3rd party vendor's API in F#. On initialization the API returns a C# object that is nested msg container. It is populated with status messages and may include errors message. The vendor provides a C# sample parsing routine which I have ported F#.
The code sample loops through a nested msg container extracting fatal and nonfatal errors, and then return a List of tuples of type BBResponseType * string
Response Enum:
type BBResponseType =
| Status = 0
| Data = 1
| Error = 2
| FatalError = -1
My port to F# looks like this:
member private this.ProcessStatusMsg(eventObj: Blpapi.Event) =
let responseLst = List<(BBResponseType * string)>()
for msg in eventObj do
if msg.MessageType.Equals(SUBSTARTED) then
if msg.GetElement(EXCEPTIONS).NumValues > 0 then // <- check for errors/exceptions
let e = msg.GetElement(EXCEPTIONS)
for i in 0..e.NumValues-1 do
let error = e.GetValueAsElement(i)
let field = error.GetElementAsString(FieldID)
let reason = error.GetElement(REASON)
let message = sprintf "Subscription Started w/errors( Field: %s \n Reason: %s)" field (reason.GetElementAsString(DESCRIPTION))
responseLst.Add(BBResponseType.Error, message)
else
let message = sprintf "Subscription Started"
responseLst.Add(BBResponseType.Status, message)
if msg.MessageType.Equals(SUBSCFAILURE) then // <- check for subscriptions failure
if msg.HasElement(REASON) then
let reason = msg.GetElement(REASON)
let desc = reason.GetElementAsString(DESCRIPTION)
let message = sprintf "Real-time Subscription Failure: %s" desc
responseLst.Add(BBResponseType.FatalError, message)
else
let message = sprintf "Subscription Failure: (reason unknown) "
responseLst.Add(BBResponseType.FatalError, message)
responseLst
After I finished it, I looked at it and thought, "Wow, that's about as non-functional as you can get and still code in F#."
It does seem a lot clearer and succinct than the C# version, but I was thinking that there must be a better way to do all this without using so many loops and if/then's.
How can I do a better job of parsing these nested structures using pattern matching and recursion?
Few pointers:
seq { }
computation expression for creating sequence.Message -> (BBResponseType * string)
and use this function inside the seq
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