Continuing my F# performance testing. For some more background see here:
f# NativePtr.stackalloc in Struct Constructor
F# NativePtr.stackalloc Unexpected Stack Overflow
Now I've got stack arrays working in F#. However, for some reason the equivalent C# is approximately 50x faster. I've included the ILSpy decompiled versions below and it appears only 1 line is really different (inside stackAlloc).
What's going on here? Is the unchecked arithmetic really responsible for this big difference? Not sure how I could test this??
https://msdn.microsoft.com/en-us/library/a569z7k8.aspx
F# Code
#nowarn "9"
open Microsoft.FSharp.NativeInterop
open System
open System.Diagnostics
open System.Runtime.CompilerServices
[<MethodImpl(MethodImplOptions.NoInlining)>]
let stackAlloc x =
let mutable ints:nativeptr<byte> = NativePtr.stackalloc x
()
[<EntryPoint>]
let main argv =
printfn "%A" argv
let size = 8192
let reps = 10000
stackAlloc size // JIT
let clock = Stopwatch()
clock.Start()
for i = 1 to reps do
stackAlloc size
clock.Stop()
let elapsed = clock.Elapsed.TotalMilliseconds
let description = "F# NativePtr.stackalloc"
Console.WriteLine("{0} ({1} bytes, {2} reps): {3:#,##0.####}ms", description, size, reps, elapsed)
Console.ReadKey() |> ignore
0
C# Code
using System;
using System.Diagnostics;
namespace CSharpLanguageFeatures
{
class CSharpStackArray
{
static void Main(string[] args)
{
int size = 8192;
int reps = 10000;
stackAlloc(size); // JIT
Stopwatch clock = new Stopwatch();
clock.Start();
for (int i = 0; i < reps; i++)
{
stackAlloc(size);
}
clock.Stop();
string elapsed = clock.Elapsed.TotalMilliseconds.ToString("#,##0.####");
string description = "C# stackalloc";
Console.WriteLine("{0} ({1} bytes, {2} reps): {3:#,##0.####}ms", description, size, reps, elapsed);
Console.ReadKey();
}
public unsafe static void stackAlloc(int arraySize)
{
byte* pArr = stackalloc byte[arraySize];
}
}
}
F# Version Decompiled
using Microsoft.FSharp.Core;
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
[CompilationMapping(SourceConstructFlags.Module)]
public static class FSharpStackArray
{
[MethodImpl(MethodImplOptions.NoInlining)]
public unsafe static void stackAlloc(int x)
{
IntPtr ints = stackalloc byte[x * sizeof(byte)];
}
[EntryPoint]
public static int main(string[] argv)
{
PrintfFormat<FSharpFunc<string[], Unit>, TextWriter, Unit, Unit> format = new PrintfFormat<FSharpFunc<string[], Unit>, TextWriter, Unit, Unit, string[]>("%A");
PrintfModule.PrintFormatLineToTextWriter<FSharpFunc<string[], Unit>>(Console.Out, format).Invoke(argv);
FSharpStackArray.stackAlloc(8192);
Stopwatch clock = new Stopwatch();
clock.Start();
for (int i = 1; i < 10001; i++)
{
FSharpStackArray.stackAlloc(8192);
}
clock.Stop();
double elapsed = clock.Elapsed.TotalMilliseconds;
Console.WriteLine("{0} ({1} bytes, {2} reps): {3:#,##0.####}ms", "F# NativePtr.stackalloc", 8192, 10000, elapsed);
ConsoleKeyInfo consoleKeyInfo = Console.ReadKey();
return 0;
}
}
C# Version Decompiled
using System;
using System.Diagnostics;
namespace CSharpLanguageFeatures
{
internal class CSharpStackArray
{
private static void Main(string[] args)
{
int size = 8192;
int reps = 10000;
CSharpStackArray.stackAlloc(size);
Stopwatch clock = new Stopwatch();
clock.Start();
for (int i = 0; i < reps; i++)
{
CSharpStackArray.stackAlloc(size);
}
clock.Stop();
string elapsed = clock.Elapsed.TotalMilliseconds.ToString("#,##0.####");
string description = "C# stackalloc";
Console.WriteLine("{0} ({1} bytes, {2} reps): {3:#,##0.####}ms", new object[]
{
description,
size,
reps,
elapsed
});
Console.ReadKey();
}
public unsafe static void stackAlloc(int arraySize)
{
IntPtr arg_06_0 = stackalloc byte[checked(unchecked((UIntPtr)arraySize) * 1)];
}
}
}
F# Version IL - Byte Allocation
.method public static
void stackAlloc (
int32 x
) cil managed noinlining
{
// Method begins at RVA 0x2050
// Code size 13 (0xd)
.maxstack 4
.locals init (
[0] native int ints
)
IL_0000: nop
IL_0001: ldarg.0
IL_0002: sizeof [mscorlib]System.Byte
IL_0008: mul
IL_0009: localloc
IL_000b: stloc.0
IL_000c: ret
} // end of method FSharpStackArray::stackAlloc
C# Version IL - Byte Allocation
.method public hidebysig static
void stackAlloc (
int32 arraySize
) cil managed
{
// Method begins at RVA 0x2094
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: conv.u
IL_0002: ldc.i4.1
IL_0003: mul.ovf.un
IL_0004: localloc
IL_0006: pop
IL_0007: ret
} // end of method CSharpStackArray::stackAlloc
Updated F# IL - IntPtr Allocation
.method public static
void stackAlloc (
int32 x
) cil managed noinlining
{
// Method begins at RVA 0x2050
// Code size 13 (0xd)
.maxstack 4
.locals init (
[0] native int ints
)
IL_0000: nop
IL_0001: ldarg.0
IL_0002: sizeof [mscorlib]System.IntPtr
IL_0008: mul
IL_0009: localloc
IL_000b: stloc.0
IL_000c: ret
} // end of method FSharpStackArray::stackAlloc
Updated C# IL - IntPtr Allocation
.method public hidebysig static
void stackAlloc (
int32 arraySize
) cil managed
{
// Method begins at RVA 0x2415
// Code size 13 (0xd)
.maxstack 8
IL_0000: ldarg.0
IL_0001: conv.u
IL_0002: sizeof [mscorlib]System.IntPtr
IL_0008: mul.ovf.un
IL_0009: localloc
IL_000b: pop
IL_000c: ret
} // end of method CSharpStackArray::stackAlloc
Thanks everyone for the help with this.
The answer was that the C# compiler was not storing the pointer as a local. This was because the allocated memory was never needed. The lack of "sizeof" and the differing "mul" gave the C# another slight edge.
F# Assembler - Differences Are Commented
.method public static
void stackAlloc (
int32 x
) cil managed noinlining
{
// Method begins at RVA 0x2050
// Code size 13 (0xd)
.maxstack 4
.locals init ( //***** Not in C# Version *****//
[0] native int ints
)
IL_0000: nop
IL_0001: ldarg.0
IL_0002: sizeof [mscorlib]System.Byte //***** C# just uses "1" *****//
IL_0008: mul //***** C# uses "mul.ovf.un" *****//
IL_0009: localloc
IL_000b: stloc.0 //***** Not in C# Version *****//
IL_000c: ret
} // end of method FSharpStackArray::stackAlloc
C# Assembler - Differences Are Commented
.method public hidebysig static
void stackAlloc (
int32 arraySize
) cil managed
{
// Method begins at RVA 0x2094
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: conv.u
IL_0002: ldc.i4.1 //***** F# uses sizeof [mscorlib]System.Byte *****//
IL_0003: mul.ovf.un //***** F# uses "mul" *****//
IL_0004: localloc
IL_0006: pop
IL_0007: ret
} // end of method CSharpStackArray::stackAlloc
This exercise has taught me a few things:
Final F# Code
#nowarn "9"
open Microsoft.FSharp.NativeInterop
open System
open System.Diagnostics
open System.Runtime.CompilerServices
[<MethodImpl(MethodImplOptions.NoInlining)>]
let stackAlloc x =
let mutable bytes:nativeptr<byte> = NativePtr.stackalloc x
for i = 0 to (x - 1) do
NativePtr.set bytes i (byte i)
()
[<EntryPoint>]
let main argv =
printfn "%A" argv
let size = 8192
let reps = 10000
stackAlloc size // JIT
let clock = Stopwatch()
clock.Start()
for i = 1 to reps do
stackAlloc size
clock.Stop()
let elapsed = clock.Elapsed.TotalMilliseconds
let description = "F# NativePtr.stackalloc"
Console.WriteLine("{0} ({1} bytes, {2} reps): {3:#,##0.####}ms", description, size, reps, elapsed)
Console.ReadKey() |> ignore
0
Final C# Code
using System;
using System.Diagnostics;
namespace CSharpStackArray
{
class Program
{
static void Main(string[] args)
{
int size = 8192;
int reps = 10000;
stackAlloc(size); // JIT
Stopwatch clock = new Stopwatch();
clock.Start();
for (int i = 0; i < reps; i++)
{
stackAlloc(size);
}
clock.Stop();
string elapsed = clock.Elapsed.TotalMilliseconds.ToString("#,##0.####");
string description = "C# stackalloc";
Console.WriteLine("{0} ({1} bytes, {2} reps): {3:#,##0.####}ms", description, size, reps, elapsed);
Console.ReadKey();
}
public unsafe static void stackAlloc(int arraySize)
{
byte* pArr = stackalloc byte[arraySize];
for (int i = 0; i < arraySize; i++)
{
pArr[i] = (byte)i;
}
}
}
}
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