I want to store some information about energy sources that I am harvesting. Ideally I would use mySource.memory.taken
but Source does not have a memory property.
I could implement something like this:
Source.prototype.memory = function() {
return Memory.sources[this.id];
}
But can I implement the same thing as a property like other game objects rather than a method? Or is there a better approach than this?
Yes, you can. You have to implement Getter/Setter interface using Object.defineProperty
. Here is the complete solution based on the existing game code:
Object.defineProperty(Source.prototype, 'memory', {
get: function() {
if(_.isUndefined(Memory.sources)) {
Memory.sources = {};
}
if(!_.isObject(Memory.sources)) {
return undefined;
}
return Memory.sources[this.id] = Memory.sources[this.id] || {};
},
set: function(value) {
if(_.isUndefined(Memory.sources)) {
Memory.sources = {};
}
if(!_.isObject(Memory.sources)) {
throw new Error('Could not set source memory');
}
Memory.sources[this.id] = value;
}
});
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