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Expression Blend: Getting error "XXX" does not exist in the namespace "XXX", but not in VS2008

I am trying to use Blend 3.0 to edit a project that contains some WPF controls. This project already compiles and runs fine from Visual Studio 2008.

In Blend however, I'm getting mysterious errors that make no sense:

For example, I have a class that derives from Control :

namespace Company.WPFControls.SearchTextBox
{
    public class SearchTextBox : Control
    {
        ...
    }
}

And I try to use it in a resource, in the same assembly, to assign a style:

<ResourceDictionary 
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
    xmlns:local="clr-namespace:Company.WPFControls.SearchTextBox" 

    <Style TargetType="{x:Type local:SearchTextBox}">
        ...
    </Style>
</ResourceDictionary>

I get the following error in Blend:

The name "SearchTextBox" does not exist in the namespace "clr-namespace:Company.WPFControls.SearchTextBox".

I've tried specifying the assembly name, by adding ;assembly=Company.WPFControls but it doesn't remove the error.

Is there any way to fix this or at least figure out where the problem comes from?

like image 759
Anthony Brien Avatar asked Nov 30 '09 18:11

Anthony Brien


4 Answers

I had the same problem with Blend 2, on a Windows Vista 64.

I normally compile my solution in VS2008, with a "Debug - x86" target on all my projects, so that it's compatible with some other 32 bits-only projects.

It looks like Blend loves the "Debug - Any CPU" targets. I basically changed my configuration manager so that it targets Any CPU platforms instead of x86.

So...

  • Open your solution in Blend and in VS2008
  • In VS2008, choose the menu Build -> Configuration Manager
  • Ensure that your solution configuration has a "Debug - Any CPU" for all projects
  • Compile in VS2008
  • tadaaaa Your blend project should update and remove those errors... well it did for me

I did the opposite to verify if it was really that, and it seems yes... I simply reverted the solution changes back to Debug - x86, cleaned everything, and rebuilded, and I was still back with the error "Does not exist [...]"

As for the "Why?"... I don't know, but at least it works now!

like image 131
FrankyB Avatar answered Nov 09 '22 17:11

FrankyB


The problem is in Blend assembly search path. By default it search classes in assemblies in folder "bin\Debug"! But if you set in project configuration target x86 then your output path will be "bin\x86\Debug". So you need to change your output path in visual studio to "bin\Debug" and Blend will find all your classes!

like image 16
mr_squall Avatar answered Nov 09 '22 17:11

mr_squall


I think that Blend uses the default config/platform defined in the project file. You should be able to fix this by editing it with a text file. If you look in your .csproj file, you should see something like this:

<PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    ...

Change that AnyCPU to x86 and it should work the way you expect.

like image 13
scobi Avatar answered Nov 09 '22 17:11

scobi


You can also fix this "Any CPU/x86" issue by changing the output path for all your projects to bin\Debug instead of bin\x86\Debug (same for Release).

like image 1
Jack Ukleja Avatar answered Nov 09 '22 15:11

Jack Ukleja