I have a function in Go, the return value of which I hope to encode using gob. The return value is a struct pointer. However even though I do understand what exported variables are, I am not quite sure how to get it working.
Here is what my function is like
fun loadXYZ(root *structABC) *structABC{
const once = "stateData.bin"
rd, errr := ioutil.ReadFile(once)
if errr!=nil{
//Do some computation and store in "root"
buf := &bytes.Buffer{}
errr = gob.NewEncoder(buf).Encode(root)
if errr != nil {
panic(errr)
}
errr = ioutil.WriteFile(once, buf.Bytes(), 0666)
if errr != nil {
panic(errr)
}
return root
}
var d *structABC
errr = gob.NewDecoder(bytes.NewReader(rd)).Decode(&d)
if errr != nil {
panic(errr)
}
return d
}
This is the error I get
panic: gob: type main.stateNode has no exported fields
I know why the error is occurring. But can someone help me solve it?
In Go, a name is exported if it begins with a capital letter. For example, Pizza is an exported name, as is Pi , which is exported from the math package. pizza and pi do not start with a capital letter, so they are not exported.
If a field or method name starts with a capital letter, the member is exported and is accessible outside of the package. If a field or method starts with a lowercase letter, the member is unexported and does not have accessibility outside of the package.
In go, fields and variables that start with an Uppercase letter are "Exported", and are visible to other packages. Fields that start with a lowercase letter are "unexported", and are only visible inside their own package.
The encoding/gob package depends on reflection to encode values, and can only see exported struct fields.
In order to make things encodable, capitalize the first letter of each field name in your stateNode
struct that you want to be saved.
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