I have a question regarding formula curving through a control point.
As you know, HTML Canvas has quadraticCurveTo(x1, y1, x2, y2)
with x1 and x2
being the control point.
However when you try to draw a stroke using it, the stroke will never touch the control point.
So we have this formula:
x1 = xt * 2 - (x0 + x2) / 2;
y1 = yt * 2 - (y0 + y2) / 2;
(xt, yt)
= the point you want to curve through. t
for tangent as it is 90 degrees perpendicular at that point.
This recalculates the control point position.
I got this formula from a book, however the book doesn't explain how it is been derived. I tried google around but in vain.
Anyone knows how this formula is derived?
Thanks, Venn.
Quadratic Bezier curve is described by equations:
x(t) = x0 * (1-t)^2 + 2 * x1 * t * (1 - t) + x2 * t^2
(and similar for y(t)).
If we apply parameter value t = 1/2 (in some way - middle of the curve), we will get your formula:
x(t=1/2) = xt = x0 * 1/4 + 2 * x1 * 1/4 + x2 * 1/4
then
x1/2 = xt - (x0 + x2)/4
x1 = 2 * xt - (x0 + x2)/2
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