I wonder what is the most down to earth explanation of this famous quote:
Don't communicate by sharing memory; share memory by communicating. (R. Pike)
In The Go Memory Model I can read this:
A send on a channel happens before the corresponding receive from that channel completes. (Golang Spec)
There is also a dedicated golang article explaining the quote. And key contribution is a working example also by Andrew G.
Well. Sometimes too much talking around .... I have derived from the Memory Spec quotation and also by looking at the working example this:
After a goroutine1 sends (anything) to a goroutine2 via a channel, then all changes (anywhere in the memory) done by goroutine1 must be visible to goroutine2 after it received via same channel. (Golang Lemma by Me:)
Therfore I derive the Down to earth explanation of the famous quote:
To synchronize memory access between two goroutines, you don't need to send that memory via channel. Good enough is to receive from the channel (even nothing). You will see any changes that were written (anywhere) by the goroutine sending (to the channel) at the time of it's send. (Of course, assuming no other goroutines are writing to the same memory.) Update (2) 8-26-2017
I have actually two questions:
1) Is my conclusion correct?
2) Does my explanation help?
Update (1) I am assuming unbuffered channels. Lets restrict ourselves to that first to avoid overhauling ourselves with too many unknowns.
Please, let's also focus on a simple usecase of two goroutines communicating over a single channel and related memory effects and not on the best practices - that is beyond the scope of this question.
To better understand scope of my question assume that the goroutines may access any kind of memory structure - not only primitve ones - and it can be a large one, it can be a string, map, array, whatever.
Share memory by communicating. In go routines values move on channels rather than blocking the memory, sender notifies receiver to receive from that channel and hence it share memory by communicating with receiver to get from a channel.
Mostly, when you want to communicate with a goroutine, you pass the channel as an argument to the function or method. Hence when goroutine receives that channel as an argument, you don't need to dereference it to push or pull data from that channel.
This famous quote can be a little bit confusing if taken too litterally. Let's break it down to its more basic components, and define them properly:
Don't communicate by sharing memory; share memory by communicating ---- 1 ---- ------ 2 ----- ---- 3 ----- ----- 4 -----
int
or a complicated data structure like a map, and give away ownership by sending the value or a pointer to the value to a different goroutine via the channel mechanism. So ideally, there is no shared space, each goroutine only sees the portion of memory it owns.In conclusion, what the quote means can be summed up like this:
Don't overengineer inter-thread communication by using shared memory and complicated, error-prone synchronisation primitives, but instead use message-passing between goroutines (green threads) so variables and data can be used in sequence between those.
The use of the word sequence here is noteworthy, because it describes the philosophy that inspired the concept of goroutines and channels: Communicating Sequential Processes.
In essence, yes. Any values that are assigned to variables before the channel send are eligible to be observed after the channel read, since the channel operation imposes an ordering constraint. But it's important to remember the other part of the equation: if you want to guarantee that those values are observed, you have to make sure that no one else can write to those variables in between the write and the read. Obviously using locks would be possible, but pointless at the same time because if you're already combining locks and cross-thread memory modification, what benefit are you getting from channels? You could pass around something as simple as a boolean, as a token allowing exclusive access to the global data, and it would be 100% correct in terms of the memory model guarantees (as long as your code didn't have bugs), it would just probably be a bad design because you would be making things all implicit and action-at-a-distance-y without a good reason; passing the data explicitly is usually going to be clearer and less error-prone.
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