Wherever possible I use TDD:
then...
This is where code coverage decreases - and I feel sad.
But then, I liberally spread [CoverageExclude]
over these concrete classes and coverage goes up again.
But then instead of feeling sad, I feel dirty. I somehow feel like I'm cheating even though it's not possible to unit-test the concrete classes.
I'm interested in hearing how your projects are organised, i.e. how do you physically arrange code that can be tested against code that can't be tested.
I'm thinking that perhaps a nice solution would be to separate out untestable concrete types into their own assembly and then ban the use of [CoverageExclude]
in the assemblies that do contain testable code. This'd also make it easier to create an NDepend rule to fail the build when this attribute is incorrectly found in the testable assemblies.
Edit: the essense of this question touches on the fact that you can test the things that USE your mocked interfaces but you can't (or shouldn't!) UNIT-test the objects that ARE the real implementations of those interfaces. Here's an example:
public void ApplyPatchAndReboot( )
{
_patcher.ApplyPatch( ) ;
_rebooter.Reboot( ) ;
}
patcher and rebooter are injected in the constructor:
public SystemUpdater(IApplyPatches patcher, IRebootTheSystem rebooter)...
The unit test looks like:
public void should_reboot_the_system( )
{
... new SystemUpdater(mockedPatcher, mockedRebooter);
update.ApplyPatchAndReboot( );
}
This works fine - my UNIT-TEST coverage is 100%. I now write:
public class ReallyRebootTheSystemForReal : IRebootTheSystem
{
... call some API to really (REALLY!) reboot
}
My UNIT-TEST coverage goes down and there's no way to UNIT-TEST the new class. Sure, I'll add a functional test and run it when I've got 20 minutes to spare(!).
So, I suppose my question boils down to the fact that it's nice to have near 100% UNIT-TEST coverage. Said another way, it's nice to be able to unit-test near 100% of the behaviour of the system. In the above example, the BEHAVIOUR of the patcher should reboot the machine. This we can verify
for sure. The ReallyRebootTheSytemForReal
type isn't strictly just behaviour - it has side effects which means it can't be unit-tested. Since it can't be unit-test it affects the test-coverage percentage. So,
You are on the right track. Some of the concrete implementations you probably can test, such as Data Access Components. Automated testing against a relational database is most certainly possible, but should also be factored out into its own library (with a corresponding unit test library).
Since you are already using Dependency Injection, it should be a piece of cake for you compose such a dependency back into your real application.
On the other hand, there will also be concrete dependencies that are essentially un-testable (or de-testable, as Fowler once joked). Such implementations should be kept as thin as possible. Often, it is possible to design the API that such a Dependency exposes in such a way that all the logic happens in the consumer, and the complexity of the real implementation is very low.
Implementing such concrete Dependencies is an explicit design decision, and when you make that decision, you simultaneously decide that such a library should not be unit tested, and thus code coverage should not be measured.
Such a library is called a Humble Object. It (and many other patterns) are described in the excellent xUnit Test Patterns.
As a rule of thumb I accept that code is untested if it has a Cyclomatic Complexity of 1. In that case, it's more or less purely declarative. Pragmatically, untestable components are in order as long as they have low Cyclomatic Complexity. How low 'low' is you must decide for yourself.
In any case, [CoverageExclude] seems like a smell to me (I didn't even know it existed before I read your question).
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