I am trying to create a dynamic string array in c++. When trying to display the contents of my dynamic string array to the console I receive this error:
Exception thrown at 0x0FD670B6 (msvcp140d.dll) in Assignment4.exe: 0xC0000005: Access violation reading location 0xDDDDDDDD.
Here is my code:
DynamicStringArray.h
#pragma once
#include "stdafx.h"
#include <string>
#include <iostream>
using namespace std;
class DynamicStringArray
{
public:
DynamicStringArray();
DynamicStringArray(DynamicStringArray &array);
~DynamicStringArray();
int getSize();
void displayContents();
void addEntry(const string &addElement);
string getEntry(int index);
int deleteEntry(const string &deleteElement);
private:
string *dynamicArray;
int size;
};
DynamicStringArray.cpp
#include "stdafx.h"
#include "DynamicStringArray.h"
#include <string>
#include <iostream>
using namespace std;
DynamicStringArray::DynamicStringArray()
{
dynamicArray = NULL;
size = 0;
}
DynamicStringArray::DynamicStringArray(DynamicStringArray &array)
{
if (dynamicArray != NULL)
{
size = 0;
delete [] dynamicArray;
dynamicArray = NULL;
}
size = array.getSize();
dynamicArray = new string[size];
for (int i = 0; i < size; i++)
dynamicArray[i] = array.dynamicArray[i];
}
DynamicStringArray::~DynamicStringArray()
{
cout << "In destructor." << endl;
delete [] dynamicArray;
dynamicArray = NULL;
}
int DynamicStringArray::getSize()
{
return size;
}
void DynamicStringArray::displayContents()
{
if (size != 0)
for (int i = 0; i < size; i++)
cout << "Item-" << i << ": " << dynamicArray[i] << endl;
else
cout << "Array is empty." << endl;
}
void DynamicStringArray::addEntry(const string &addElement)
{
string *temp = new string[size + 1];
for (int i = 0; i < size; i++)
temp[i] = dynamicArray[i];
temp[size] = addElement;
size++;
delete [] dynamicArray;
dynamicArray = temp;
delete[] temp;
}
string DynamicStringArray::getEntry(int index)
{
if ((index >= 0) && (index < size))
{
return dynamicArray[index];
}
return NULL;
}
int DynamicStringArray::deleteEntry(const string &deleteElement)
{
if(size == 0)
{
return false;
}
for (int i = 0; i < size; i++)
{
if (dynamicArray[i] == deleteElement)
{
string *temp = new string[size - 1];
for (int x = 0; x < size - 1; ++x)
{
if (x < i)
temp[x] = dynamicArray[x];
else
temp[x] = dynamicArray[x + 1];
}
delete[] dynamicArray;
dynamicArray = temp;
delete[] temp;
--size;
return true;
}
}
return false;
}
main:
int main()
{
DynamicStringArray dsArray1;
cout << "dsArray1.displayContents():" << endl;
dsArray1.displayContents(); // Should indicate array is empty
cout << "Display dsArray1.getSize()= " << dsArray1.getSize() << endl;
dsArray1.addEntry("Entry-A");
dsArray1.displayContents();
dsArray1.addEntry("Entry-B");
dsArray1.displayContents();
dsArray1.addEntry("Entry-C");
dsArray1.displayContents();
return 0;
}
Can anyone tell me what I am doing wrong. How can i fix this problem?
Please note that all of this is already available by utilizing
std::vector<std::string>
. The std::vector class is the dynamic array class that C++ provides, and there is little to no reason to make home-made versions of what is available to you.
Having said this, one glaring issue is that your copy constructor is incorrect. The dynamicArray
is uninitialized, but you use it here:
if (dynamicArray != NULL)
There is no guarantee what value dynamicArray
has. The fix is to remove this entire block of code in the copy constructor:
if (dynamicArray != NULL)
{
size = 0;
delete [] dynamicArray;
dynamicArray = NULL;
}
Since the copy constructor constructs a brand new object, there is no reason to "pretest" for a NULL pointer and thus do unnecessary work. Remember that the object did not exist, so there is nothing preliminary to do.
The second issue is that you're issuing a delete [] temp;
call in the addEntry
and deleteEntry
functions. Remove these lines, as you are deallocating the memory that you've just assigned to dynamicArray
.
The third issue is that you're missing the user-defined assignment operator. The assignment operator has the following signature, and you need to provide the implementation:
DynamicStringArray& operator=(const DynamicStringArray& );
Without this function, assigning a DynamicStringArray
to another DynamicStringArray
will cause memory leaks and double deallocation of memory when both objects go out of scope.
One implementation can use the copy / swap idiom:
#include <algorithm>
//...
DynamicStringArray& DynamicStringArray::operator=(const DynamicStringArray& rhs)
{
DynamicStringArray temp(rhs);
std::swap(temp.dynamicArray, dynamicArray);
std::swap(temp.size, size);
return *this;
}
Another issue is this:
string DynamicStringArray::getEntry(int index)
{
if ((index >= 0) && (index < size))
{
return dynamicArray[index];
}
return NULL; // <-- Undefined behavior if this is done
}
It is undefined behavior to assign a std::string
object with NULL. Either return an empty string, or throw an exception if the index is out of bounds.
In conclusion, I highly recommend that you read up on the Rule of 3 when it comes to designing classes that must implement correct copy semantics.
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