I want to set up a HandlerThread from the GUI thread. Then some time later, when a button is clicked on the GUI, it runs callHello(), which then send a message to a HelloLogger object residing on the non-GUI thread which asynchronously logs "Hello World". I have tried a number of things, some block indefinitely, some never receive the message, etc etc. The code below is more or less as close as I have got, please could someone modify it to work?
public class HandlerThreadExample {
private MyHandlerThread mMyHandlerThread;
private Looper mLooper;
private Handler mHandler;
public HandlerThreadExample(){
mMyHandlerThread = new MyHandlerThread();
mMyHandlerThread.start();
mLooper = mMyHandlerThread.getLooper();
}
public void callHello() {
mHandler.sendEmptyMessage(1);
}
private class MyHandlerThread extends HandlerThread {
private HelloLogger mHelloLogger;
private Handler mHandler;
public MyHandlerThread() {
super("The MyHandlerThread thread", HandlerThread.NORM_PRIORITY);
}
public void run (){
mHelloLogger = new HelloLogger();
mHandler = new Handler(getLooper()){
public void handleMessage(Message msg){
mHelloLogger.logHello();
}
};
super.run();
}
}
private class HelloLogger {
public HelloLogger (){
}
public void logHello(){
Log.d("HandlerThreadExample", "Hello World");
}
}
}
Best examples found:
At least now I can close the damned tabs
Solution courtesy of help from pskink
public class HandlerThreadExample2 {
private static int MSG_START_HELLO = 0;
private static int MSG_HELLO_COMPLETE = 1;
private HandlerThread ht;
private Handler mHtHandler;
private Handler mUiHandler;
private boolean helloReady = false;
public HandlerThreadExample2(){
ht = new HandlerThread("The new thread");
ht.start();
Log.d(App.TAG, "UI: handler thread started");
mUiHandler = new Handler(){
public void handleMessage(Message msg){
if (msg.what == MSG_HELLO_COMPLETE){
Log.d(App.TAG, "UI Thread: received notification of sleep completed ");
helloReady = true; }
}
};
mHtHandler = new Handler(ht.getLooper()){
public void handleMessage (Message msg){
if (msg.what == MSG_START_HELLO){
Log.d(App.TAG, "handleMessage " + msg.what + " in " + Thread.currentThread() + " now sleeping");
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Log.d(App.TAG, "Woke up, notifying UI thread...");
mUiHandler.sendEmptyMessage(MSG_HELLO_COMPLETE);
}
}
};
}
public void sendLongHello(){
if (helloReady){
Log.d(App.TAG, "sending hello " + Thread.currentThread());
mHtHandler.sendEmptyMessage(MSG_START_HELLO);
helloReady = false;
} else {
Log.e(App.TAG, "Cannot do hello yet - not ready");
}
}
}
How do I use HandlerThreads. There are 2 main ways that I found to use HandlerThreads. Create a new HandlerThread, create a new Handler using this HandlerThread and post your tasks on this handler. Extend HandlerThread inside your CustomHandlerThread, create a Handler to process your task.
There are two methods are in handler. Post() − it going to post message from background thread to main thread using looper. sendmessage() − if you want to organize what you have sent to ui (message from background thread) or ui functions. you should use sendMessage().
Threads are generic processing tasks that can do most things, but one thing they cannot do is update the UI. Handlers on the other hand are background threads that allow you to communicate with the UI thread (update the UI).
This is a working example:
HandlerThread ht = new HandlerThread("MySuperAwesomeHandlerThread");
ht.start();
Handler h = new Handler(ht.getLooper()) {
public void handleMessage(Message msg) {
Log.d(TAG, "handleMessage " + msg.what + " in " + Thread.currentThread());
};
};
for (int i = 0; i < 5; i++) {
Log.d(TAG, "sending " + i + " in " + Thread.currentThread());
h.sendEmptyMessageDelayed(i, 3000 + i * 1000);
}
UPDATE:
Make two class fields:
Handler mHtHandler;
Handler mUiHandler;
and try this:
HandlerThread ht = new HandlerThread("MySuperAwsomeHandlerThread");
ht.start();
Callback callback = new Callback() {
@Override
public boolean handleMessage(Message msg) {
if (msg.what == 0) {
Log.d(TAG, "got a meaasage in " + Thread.currentThread() + ", now sleeping... ");
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Log.d(TAG, "woke up, notifying ui thread...");
mUiHandler.sendEmptyMessage(1);
} else
if (msg.what == 1) {
Log.d(TAG, "got a notification in " + Thread.currentThread());
}
return false;
}
};
mHtHandler = new Handler(ht.getLooper(), callback);
mUiHandler = new Handler(callback);
mHtHandler.sendEmptyMessageDelayed(0, 3000);
You can of course get rid of Callback
interface and create two Handlers with overridden handleMessage
method...
The issue you are seeing is because your outer class is using a private mHandler field and so does your HandlerThread. The outer class' field is not initialized. You don't need the inner mHandler. The outer class can crate a handler from the looper you grab right after calling start().
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