I have had this problem for a while, still trying to work on a solution.
What is the best possible method for evenly distributing items in a list, with a low discrepancy?
Say we have a list or elements in an array:
Red, Red, Red, Red, Red, Blue, Blue, Blue, Green, Green, Green, Yellow
So ideally the output would produce something like:
Red, Blue, Red, Green, Red, Yellow, Blue, Red, Green, Red, Blue, Green.
Where each instance is "as far away" from another instance of itself as possible...
When, I first attempted trying to solve this problem, I must admit I was naive, so I just used some form of seeded random number to shuffle the list, but this leads to clumping of instances.
A suggestion was start with the item with the highest frequency, so red will be put in position n*12/5 for n from 0 to 4 inclusive.
Then place the next most repeated element (Blue) in positions n*12/3 + 1 for n from 0 to 2 inclusive. If something is already placed there, just put it in the next empty spot. etc etc. However, when jotting it out on paper this doesn't work in all circumstances,
Say the list is only
Red, Red, Red, Red, Red, Blue
It will fail.
Where either option has three same-color adjacencies
Red, Red, Blue, Red, Red, Red
Red, Red, Red, Blue, Red, Red
So please, any ideas, or implementations how to do this would be awesome.
If it matters i'm working on objective-c, but right now all I care about is the methodology how to do it.
Well... just press Shift+C. It evenly distributes all unneeded items from your inventory into nearby machines and chests that accept it.
Just a quick idea: Use separate list for each type of item. Then using something like a merge sort insert one item from each list into a new list, always in the same order. Skip empty lists.
This of course does not yield the perfect solution, but it is very easy to implement and should be fast. A simple improvement is to sort the list by size, largest first. This gives slightly better results than a random order of lists.
Update: perhaps this could make it better: get the size of the largest list at algorithm start and call it LARGEST_SIZE
- this one will get its turn in each round. Now for all other lists, they should be used only in starting_size_of_the_list/LARGEST_SIZE
rounds. I hope you know what i mean. This way you should be able to evenly space all the items. But nevertheless, it still is not perfect!
OK so i will try to be more specific. Say you have 4 lists of sizes: 30 15 6 3
For the first list, you will use it every 30/30 round, which is 1, so every 1 round. This means each time. For the second list, you will use it 15/30 which is 0.5 so every 2 round. third list: 6/30 -> every 5 rounds. Last list: 3/30 -> every 10 rounds. This should really give you a nice spacing of items.
This is of course a nice example, for other numbers it gets a bit uglier. For very small amounts of items this wont get you perfect results. However for large amount of items it should work quite nice.
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