I'm on node v4.4.0 and on Windows 10. I'm using bunyan to log my node application.
try {
var fs = require('fs');
var path = require('path');
var spawn = require('child_process').spawn;
var through = require('through');
} catch (err) {
throw err;
}
var prettyStream = function () {
// get the binary directory of bunyan
var bin = path.resolve(path.dirname(require.resolve('bunyan')), '..', 'bin', 'bunyan');
console.log(bin); // this outputs C:\www\nodeapp\src\node_modules\bunyan\bin\bunyan, the file does exist
var stream = through(function write(data) {
this.queue(data);
}, function end() {
this.queue(null);
});
// check if bin var is not empty and that the directory exists
if (bin && fs.existsSync(bin)) {
var formatter = spawn(bin, ['-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
// stream.pipe(formatter.stdin); // <- did this to debug
}
stream.pipe(process.stdout); // <- did this to debug
return stream;
}
The logging spits out in the console due to the fact I used stream.pipe(process.stdout);, i did this to debug the rest of the function.
I however receive the error:
Error: spawn C:\www\nodeapp\src\node_modules\bunyan\bin\bunyan ENOENT
at exports._errnoException (util.js:870:11)
at Process.ChildProcess._handle.onexit (internal/child_process.js:178:32)
at onErrorNT (internal/child_process.js:344:16)
at nextTickCallbackWith2Args (node.js:442:9)
at process._tickCallback (node.js:356:17)
at Function.Module.runMain (module.js:443:11)
at startup (node.js:139:18)
at node.js:968:3
I'm guessing this is a Windows error. Anyone have any ideas?
It's an abbreviation of Error NO ENTry (or Error NO ENTity), and can actually be used for more than files/directories.
The spawn function launches a command in a new process and we can use it to pass that command any arguments. For example, here's code to spawn a new process that will execute the pwd command. const { spawn } = require('child_process'); const child = spawn('pwd');
Use {shell: true} in the options of spawn
I was hit with this problem recently so decided to add my findings here. I finally found the simplest solution in the Node.js documentation. It explains that:
This is actually why the exec and spawn behave differently. So to get all the shell commands and any executable files available in spawn, like in your regular shell, it's enough to run:
const { spawn } = require('child_process')
const myChildProc = spawn('my-command', ['my', 'args'], {shell: true})
or to have a universal statement for different operating systems you can use
const myChildProc = spawn('my-command', ['my', 'args'], {shell: process.platform == 'win32'})
Side notes:
spawn (with shell) and spawnFile (without shell) to reflect exec and execFile and avoid this kind of confusions.I got it. On Windows bunyan isn't recognized in the console as a program but as a command. So to invoke it the use of cmd was needed. I also had to install bunyan globally so that the console could access it.
if (!/^win/.test(process.platform)) { // linux
var sp = spawn('bunyan', ['-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
} else { // windows
var sp = spawn('cmd', ['/s', '/c', 'bunyan', '-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
}
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