I'm on node v4.4.0 and on Windows 10. I'm using bunyan to log my node application.
try {
var fs = require('fs');
var path = require('path');
var spawn = require('child_process').spawn;
var through = require('through');
} catch (err) {
throw err;
}
var prettyStream = function () {
// get the binary directory of bunyan
var bin = path.resolve(path.dirname(require.resolve('bunyan')), '..', 'bin', 'bunyan');
console.log(bin); // this outputs C:\www\nodeapp\src\node_modules\bunyan\bin\bunyan, the file does exist
var stream = through(function write(data) {
this.queue(data);
}, function end() {
this.queue(null);
});
// check if bin var is not empty and that the directory exists
if (bin && fs.existsSync(bin)) {
var formatter = spawn(bin, ['-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
// stream.pipe(formatter.stdin); // <- did this to debug
}
stream.pipe(process.stdout); // <- did this to debug
return stream;
}
The logging spits out in the console due to the fact I used stream.pipe(process.stdout);
, i did this to debug the rest of the function.
I however receive the error:
Error: spawn C:\www\nodeapp\src\node_modules\bunyan\bin\bunyan ENOENT
at exports._errnoException (util.js:870:11)
at Process.ChildProcess._handle.onexit (internal/child_process.js:178:32)
at onErrorNT (internal/child_process.js:344:16)
at nextTickCallbackWith2Args (node.js:442:9)
at process._tickCallback (node.js:356:17)
at Function.Module.runMain (module.js:443:11)
at startup (node.js:139:18)
at node.js:968:3
I'm guessing this is a Windows error. Anyone have any ideas?
It's an abbreviation of Error NO ENTry (or Error NO ENTity), and can actually be used for more than files/directories.
The spawn function launches a command in a new process and we can use it to pass that command any arguments. For example, here's code to spawn a new process that will execute the pwd command. const { spawn } = require('child_process'); const child = spawn('pwd');
Use {shell: true} in the options of spawn
I was hit with this problem recently so decided to add my findings here. I finally found the simplest solution in the Node.js documentation. It explains that:
This is actually why the exec
and spawn
behave differently. So to get all the shell commands and any executable files available in spawn
, like in your regular shell, it's enough to run:
const { spawn } = require('child_process')
const myChildProc = spawn('my-command', ['my', 'args'], {shell: true})
or to have a universal statement for different operating systems you can use
const myChildProc = spawn('my-command', ['my', 'args'], {shell: process.platform == 'win32'})
Side notes:
spawn
(with shell) and spawnFile
(without shell) to reflect exec
and execFile
and avoid this kind of confusions.I got it. On Windows bunyan isn't recognized in the console as a program but as a command. So to invoke it the use of cmd
was needed. I also had to install bunyan globally so that the console could access it.
if (!/^win/.test(process.platform)) { // linux
var sp = spawn('bunyan', ['-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
} else { // windows
var sp = spawn('cmd', ['/s', '/c', 'bunyan', '-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
}
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