Hi and thank you for looking at my question. I am an intermediate programmer in C but an Android newbie. I have been trying to get a chat programming working. Assuming everything else in the code below works perfectly. The one question I like to ask is when I try to setText() from a thread running, I get an exception above. I looked at many many websites and here too. Found many things, but I really do not understand. Please explain to me in the most simple way or offer me some simple fix if possible.
Thank you very much!!
public class chatter extends Activity {
private String name = "Unknown User";
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final EditText msgToServer = (EditText) findViewById(R.id.msgBox);
final EditText chatFromServer = (EditText) findViewById(R.id.chatBox);
final Button MsgToServer = (Button) findViewById(R.id.sendButton);
Socket socket = null;
String ipAddress = "192.168.1.103";
try {
InetAddress serverAddr = InetAddress.getByName(ipAddress);
Socket socketMain = new Socket(serverAddr, 4444);
socket = socketMain;
} catch (IOException e) {
// TODO Auto-generated catch block
Log.e("TCP", "error", e);
}
final OutMsg outMsg = new OutMsg(socket);
Thread msgSenderThread = new Thread(outMsg);
msgSenderThread.start();
//chatFromServer.post(new InMsg(socket, chatFromServer));
Thread msgReceiverThread = new Thread(new InMsg(socket, chatFromServer));
msgReceiverThread.start();
MsgToServer.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
String msgToServerString;
msgToServerString = msgToServer.getText().toString();
outMsg.message = name + ": " + msgToServerString;
outMsg.readyToSend = true;
msgToServer.setText("");
}
});
}
public void updateResultsInUi (String msg)
{
final EditText chatFromServer = (EditText) findViewById(R.id.chatBox);
chatFromServer.setText(msg);
}
public class InMsg implements Runnable {
Socket socket;
EditText chatFromServer;
public InMsg(Socket socket, EditText chatFromServer)
{
this.socket = socket;
this.chatFromServer = chatFromServer;
}
public void run(){
try {
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String str = "FIRSTMESSAGEFROMSERVER";
while (true)
{
if (str.equals("FIRSTMESSAGEFROMSERVER"))
str = in.readLine();
else
str = str + "\n" + in.readLine();
Log.e("TCP", "got the message: " + str);
//Here is where went wrong******************
chatFromServer.setText(str);
//******************************************
}
} catch (IOException e) {
// TODO Auto-generated catch block
Log.e("TCP", "error in receiving", e);
}
}
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.menu, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
case R.id.setNameMenu:
setname();
return true;
default:
return super.onOptionsItemSelected(item);
}
}
public void populateChatBox (String msgFromS)
{
Log.e("TCP", "going in to popC");
final EditText textNameInput = (EditText) findViewById(R.id.nameBox);
Log.e("TCP", " popC");
textNameInput.setText(msgFromS);
Log.e("TCP", "going out from popC");
}
public void setname()
{
setContentView(R.layout.custom_dialog);
final EditText textNameInput = (EditText) findViewById(R.id.nameBox);
Button submitNameButton = (Button) findViewById(R.id.submitNameButton);
submitNameButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
String nameinput = textNameInput.getText().toString();
if (!name.equals(""))
name = nameinput;
setContentView(R.layout.main);
}
});
}
}
To fix this error, wrap the code that has to be executed on UI thread in a Runnable instance passed to runOnUiThread() method.
Basically what runOnUiThread() will do is - Runs the specified action on the UI thread. It will check the current thread and if it finds its the MainThread it will execute that task immediately , otherwise first it will switch you to app MainThread and then it will execute the given task.
A Handler allows you to send and process Message and Runnable objects associated with a thread's MessageQueue . Each Handler instance is associated with a single thread and that thread's message queue. When you create a new Handler it is bound to a Looper .
In your run() method:
Message msg = new Message();
String textTochange = "text";
msg.obj = textTochange;
mHandler.sendMessage(msg);
Create the mHandler in your UI thread;
Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
String text = (String)msg.obj;
//call setText here
}
};
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