When I tried to run the project on Andriod Studio on mac, I got an internal error as below:
Andriod Emulator closed because of an internal error:
emuglConfig_init: blaclisted=0 has_guest_renderer=1
emuglConfig_init: auto-selected host based on conditions and UI preference 0
Deciding if GLDirectMem/Vulkan should be enabled.
Selected renderer: 1API level: 27 host GPU blacklisted?1
Host GPU selected, not enabling Vulkan because either API level is
Not enabling Vulkan here(Feature flag may be turned on manually)
Please look at the attached Screenshot of error for more details:
Enabling Vulkan Preview Rendering in EditorOn the Main Toolbar, click on the Settings button and go to the Preview Rendering Level option. Select the Android Vulkan option to enable the Vulkan preview in the UE4 Viewport.
You should use a device or an emulator that supports Vulkan, running Android 7.0 (Nougat), API level 24 or higher. You can confirm your Android version by going to the Settings menu, and selecting About phone > Android Version.
Vulkan is the latest and most cutting edge 3D programming API for Android games and 3D applications. Built by experts from across the industry working together through Khronos, the Vulkan API provides common low level access to 3D hardware on a range of operating systems.
Currently, Andriod studio 3.5.1 doesn't support Intel UHD Graphics 630 1536 MB (MacBook 2019). Please find more information here.
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