I'm trying to set the text from child widget to parent widget. But the text is not reflecting in parent widget.
Tried to use setState() also but still unable to get expected result.
Following is my code:
void main() => runApp(new TestApp());
class TestApp extends StatefulWidget {
@override
_TestState createState() => new _TestState();
}
class _TestState extends State<TestApp>{
String abc = "";
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new Column(
children: <Widget>[
new Text("This is text $abc"),
TestApp2(abc)
],
),
),
);
}
}
class TestApp2 extends StatefulWidget {
String abc;
TestApp2(this.abc);
@override
_TestState2 createState() => new _TestState2();
}
class _TestState2 extends State<TestApp2>{
@override
Widget build(BuildContext context) {
return new Container(
width: 150.0,
height: 30.0,
margin: EdgeInsets.only(top: 50.0),
child: new FlatButton(
onPressed: (){
setState(() {
widget.abc = "RANDON TEXT";
});
},
child: new Text("BUTTON"),
color: Colors.red,
),
);
}
}
Am i missing something ?
For fixing that, there are two ways. First way is to create a GlobalKey(https://docs.flutter.io/flutter/widgets/GlobalKey-class.html) and pass it as a parameter to the child widget. And the second way is to create a global variable for the parent state and use it in the child state.
Steps to Pass Data to Stateful Widget in Flutter To pass data to stateful widget, first of all, create two pages. Now from the first page open the second page and pass the data. Inside the second page, access the variable using the widget. For example widget.
This can be used to provide per-child configuration for RenderObjectWidgets with more than one child. For example, Stack uses the Positioned parent data widget to position each child. A ParentDataWidget is specific to a particular kind of ParentData.
In your example, a few assumptions were made. I will try to remove one by one.
You pass abc
from parent to child and you mutated the child value on press on button. As primitive types are pass by value in dart, change in the value of abc
in child will not change the value of parent abc
. Refer the below snippet.
void main() {
String abc = "oldValue";
changeIt(abc);
print(abc); // oldValue
}
void changeIt(String abc) {
abc = "newValue";
print(abc); //newValue
}
Let's assume the first one is wrong(for understanding purpose). Then changing the value of abc
in child will change the value of abc
in parent. But without calling that inside setState
of parent, parent will not reflect the change. In your case if you change the code as below, it will change the button text alone on click (as setState of child is called).
new FlatButton(
onPressed: () {
setState(
() {
widget.abc = "RANDON TEXT";
},
);
},
child:
new Text(widget.abc), // setting the text based on abc
color: Colors.red,
),
Instead of using globalState
which will be very difficult to maintain/debug as app grows, I would recommend using callbacks
. Please refer the below code.
void main() => runApp(new TestApp());
class TestApp extends StatefulWidget {
@override
_TestState createState() => new _TestState();
}
class _TestState extends State<TestApp> {
String abc = "bb";
callback(newAbc) {
setState(() {
abc = newAbc;
});
}
@override
Widget build(BuildContext context) {
var column = new Column(
children: <Widget>[
new Text("This is text $abc"),
TestApp2(abc, callback)
],
);
return new MaterialApp(
home: new Scaffold(
body: new Padding(padding: EdgeInsets.all(30.0), child: column),
),
);
}
}
class TestApp2 extends StatefulWidget {
String abc;
Function(String) callback;
TestApp2(this.abc, this.callback);
@override
_TestState2 createState() => new _TestState2();
}
class _TestState2 extends State<TestApp2> {
@override
Widget build(BuildContext context) {
return new Container(
width: 150.0,
height: 30.0,
margin: EdgeInsets.only(top: 50.0),
child: new FlatButton(
onPressed: () {
widget.callback("RANDON TEXT"); //call to parent
},
child: new Text(widget.abc),
color: Colors.red,
),
);
}
}
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