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Emgu.CV How to read and save image from and to byte array?

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emgucv

I'm learning Emgu.CV, I have successfully run the example, I prefer to read the image from byte array rather than direct from file, and also I prefer to save the result to byte array rather than to save directly to file..

any body can help?

Many thanks

            var _img = CvInvoke.Imread(_jpg);   // HOW TO READ FROM BYTE ARRAY

            var _fd = new Emgu.CV.CascadeClassifier(_face_classifier);
            var _img_gray = new UMat();
            CvInvoke.CvtColor(_img, _img_gray, Emgu.CV.CvEnum.ColorConversion.Bgr2Gray);

            foreach (Rectangle _face in _fd.DetectMultiScale(_img_gray, 1.1, 10, new System.Drawing.Size(20,20)))
            {
                CvInvoke.Rectangle(_img, _face, new Emgu.CV.Structure.MCvScalar(255, 255, 255));
            }

            _img.Save("result.jpg");  // SAVE TO BYTE ARRAY
like image 424
Don2 Avatar asked Oct 30 '25 06:10

Don2


1 Answers

I've understood your question to be in fact twofold: Converting an image to a byte[], and saving a byte[] to a file. I'll address the easier and latter first:

Saving a byte[] to File

using(FileStream fs = new FileStream("OutputFile.dat",FileMode.OpenOrCreate))
{
    BinaryWriter bs = new BinaryWriter(fs);
    bs.Write(byteBuffer);
}

Loading a byte[] from File

byte[] byteBuffer;
using (FileStream fs = new FileStream("InputFile.dat", FileMode.OpenOrCreate))
{
    BinaryReader br = new BinaryReader(fs);
    // Where 0xF0000 is calculated as Image Width x Height x Bit Depth
    byteBuffer = br.ReadBytes(0xF0000); 
}

Now for the second part; I'm assuming you are familiar with pixel formats and how the true image structure of byte[,,] (or any other depth) is serialized to a single dimension byte[]. If not please do ask.

Create an Image from byte[]

In the following example, the byte[] is created rather than loaded as above, the source of the byte[] is irrelevant so long as it is a correct serialization of a known image dimension and depth.

int width = 640;        // Image Width
int height = 512;       // Image Height
int stride = 640 * 3;   // Image Stide - Bytes per Row (3 bytes per pixel)

// Create data for an Image 512x640 RGB - 983,040 Bytes
byte[] sourceImgData = new byte[0xF0000];

// Pin the imgData in memory and create an IntPtr to it's location
GCHandle pinnedArray = GCHandle.Alloc(sourceImgData, GCHandleType.Pinned);
IntPtr pointer = pinnedArray.AddrOfPinnedObject();

// Create an image from the imgData
Image<Rgb, byte> img = new Image<Rgb, byte>(width, height, stride, pointer);

// Free the memory
pinnedArray.Free();

Convert an Image to byte[]

// Convert the source Image to Bitmap
Bitmap bitmap = sourceImage.ToBitmap();

// Create a BitmapData object from the resulting Bitmap, locking the backing data in memory
BitmapData bitmapData = bitmap.LockBits(
    new Rectangle(0, 0, width, height),
    ImageLockMode.ReadOnly,
    PixelFormat.Format24bppRgb);

// Create an output byte array
byte[] destImgData = new byte[bitmapData.Stride * bitmap.Height];

// Copy the byte array to the destination imgData
Marshal.Copy(bitmapData.Scan0,
    destImgData,
    0,
    destImgData.Length);

// Free the memory
bitmap.UnlockBits(bitmapData);
like image 50
George Kerwood Avatar answered Nov 02 '25 07:11

George Kerwood