Error : Uncaught Error: Nothing handled the action 'rollDice'. If you did handle the action, this error can be caused by returning true from an action handler in a controller, causing the action to bubble.
I made sure that the method in the controller had the same name as the action. ???
HTML portion
<script type="text/x-handlebars">
{{outlet}}
</script>
<script type="text/x-handlebars" id="index">
{{#linkTo "roll"}}Lets roll dice!{{/linkTo}}
</script>
<script type="text/x-handlebars" id="roll">
<p class="centerme">A Dice Roller.</p>
<p> </p>
<p>Click to play!<br/>
<button id="play" {{action 'rollDice'}}>Roll Dice</button>
</p>
<section id="roll-wrap">Dice stuff</section>
<script>
Controller
DiceRoller.RollController = Ember.ObjectController.extend({
var diceModel = this.get('model');
actions: {
rollDice: function () {
var x=[270,1080,1440,810];
var rand1=Math.floor(Math.random()*4);
var rand2=Math.floor(Math.random()*4);
diceModel.set('rotateXvalue',x[rand1]+"deg");
diceModel.set('rotateYvalue',x[rand2]+"deg");
diceModel.save();
}.property('diceModel.rotateXvalue','diceModel.rotateYvalue')
}
});
Routing
DiceRoller.Router.map(function() {
this.resource("roll");
});
DiceRoller.IndexRoute = Ember.Route.extend({
redirect: function(){
this.transitionTo("roll");
}
});
DiceRoller.DiceRoute = Ember.Route.extend({
model: function() {
return this.store.find('Dice');
}
});
Model
DiceRoller.Dice = DS.Model.extend({
rotateXvalue: DS.attr('string'),
rotateYvalue: DS.attr('string')
});
DiceRoller.Dice.FIXTURES = [
{
rotateXvalue: '40deg',
rotateYvalue: '37deg'
}
];
http://jsbin.com/qosujasi/1/ My JS bin, so far it gives me an error about setting the content of an object proxy.
You've named your controller incorrectly. The correct controller for the roll route would be DiceRoller.RollController
.
In the RollController
, you should get the model inside the roleDice
action and you don't need the list of properties. That's for computed properties, not actions.
DiceRoller.RollController = Ember.ObjectController.extend({
actions: {
rollDice: function () {
var diceModel = this.get('model');
var x=[270,1080,1440,810];
var rand1=Math.floor(Math.random()*4);
var rand2=Math.floor(Math.random()*4);
diceModel.set('rotateXvalue',x[rand1]+"deg");
diceModel.set('rotateYvalue',x[rand2]+"deg");
diceModel.save();
}
}
});
Check out this jsBin.
You need to create the model record to be able to set values on it in your route, like this:
DiceRoller.RollRoute = Ember.ObjectController.extend({
model:function() {
return this.store.createRecord('dice');
}
});
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