scripts/ai/Dream.boo
import CultLib
import LonelyHero
class Dream(Enemy):
pass
C#
var bc = new BooCompiler();
bc.Parameters.Input.Add(new FileInput("rsc/script/ai/" + "Dream" + ".boo"));
bc.Parameters.Pipeline = new CompileToMemory();
bc.Parameters.References.Add(Assembly.GetExecutingAssembly());
bc.Parameters.References.Add(Assembly.LoadFile(new DirectoryInfo("CultLib.dll").FullName));
bc.Parameters.References.Add(Assembly.LoadFile(new DirectoryInfo("sfmlnet-audio-2.dll").FullName));
bc.Parameters.References.Add(Assembly.LoadFile(new DirectoryInfo("sfmlnet-graphics-2.dll").FullName));
bc.Parameters.References.Add(Assembly.LoadFile(new DirectoryInfo("sfmlnet-window-2.dll").FullName));
var cc = bc.Run();
if(cc.GeneratedAssembly!=null)
{
cc.GeneratedAssembly.CreateInstance("Dream", true, BindingFlags.NonPublic, null,
new object[] {Parent, pos}, null, null);
}
else
{
foreach (var error in cc.Errors)
Console.WriteLine(error);
}
In the line bc.Parameters.References.Add(Assembly.GetExecutingAssembly());
I add the executing assembly, which contains the namespace "LonelyHero". However, the error
rsc/script/ai/Dream.boo(2, 8): BCE0021: Namespace LonelyHero not found. maybe you forgot to add an assembly reference?
appears.
LonelyHero should exist, why does this error occur and what can I do to resolve it?
Note:
Upon replacing Assembly.GetExecutingAssmebly()
with Assembly.GetAssembly(typeof(Enemy))
, thus assuring it adds the assembly with a class under the LonelyHero namespace, the same error occurs. Also with Assembly.LoadFile(new DirectoryInfo("LonelyHero.exe").FullName)
Occurs in Boo 0.9.4.9 and booxw-1203
Imported namespaces in BOO need to contain at least one public type for the import to succeed; otherwise you will get the BCE0021
error, so you want to make sure the Enemy type is public (or another one).
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With