The question, in brief:
In MVC, how do you distinguish between a checkbox click (or a selectbox or listbox change) from a human meaning "Controller, modify the model", and a checkbox click (or a selectbox or listbox change) from the Controller meaning "I'm updating the view because the model has changed"?
The example:
I have a JS app (all one big HTML+JS page; there's a server behind it, and AJAX going on, but it's not important to the example) which has the notion of "Vertices" connected by "Edges". The UI lets you add and remove Vertices on a map, and enable or disable Edges between pairs of Vertices.
There are two ways to disable an Edge from Vertex A to Vertex B:
Here's how this works under the hood in MVC (but see the end of this post for an update, where I correct problems in my understanding):
Here's the specific inelegance:
So there's an unnecessary re-update of the Model, and re-update of the View. In a more complex view with events that fire events that fire events, this can make for dozens of extraneous updates!
I misunderstood MVC a bit. I don't have just one View, as I described above: I have several Views into several Models. In particular, I have a checkbox-list View of Edges to a particular Node, and a separate, "detailed window-style" View of an Edge.
Furthermore, I shouldn't have one controller function updating all views when the Model changes: each View should modify itself when the Model changes.
So if each View registers for "state updated" events on the Model, and each View updates itself upon receipt of those events, then the answer to my circular events question is simply this:
The checkbox-list View will disable checkbox events for the moment that it is updating the checkboxes after a Model state change.
Now if a user disables an Edge via the Edge Detail window, the Controller updates the Edge Model, the checkbox-list View receives notification of the update, and the checkbox-list View is smart enough to silence checkbox events while changing the status of the appropriate checkbox.
This is much more palatable than my original solution, where one Controller updates ALL Views -- and thus has to know which views need special care and feeding to avoid loops. Instead, only the single View with troublesome UI elements has to deal with the problem.
Thanks to those who answered my question!
Just to recap the MVC model. Views should generally update themselves. Here's how it works: a controller changes the state of the model, the model sends updates to its views, the views pull in new state from the model and update themselves. While controllers and views are generally bundled (i.e. drilling down on data in a graphic representation) they should never interact directly, only through the model. This in general of course.
So the JS functions that update your views are not actually controllers, which is an important distinction. They should be considered part of your view. This might not be helpful to the problem at hand but I thought it merited pointing out.
You can also not delete your model, I assume you mean you're deleting someting from your model, since no views or controllers can actually exist (or be in a functional state) if they're not backed by a model.
Not being a JS code jockey and not having used gmaps I don't really see where the problem is. Does changing the state of a checkbox(checked property) fire the onClick() event? It really shouldn't IMHO but perhaps they implemented it that way, otherwise you could just attach your controller to the onClick() and add some logic to the checkbox (or, this being JS, in a function somewhere) to change the checkbox state. If that's not possible, option 1 and 2 are definitely your best bet.
So what happens when a user wants to interact with a view? Frequently a widget will include both a view and the controller. A checkbox has a view (you can see if it's checked or not) and also a controller (you can click it). When you click the checkbox, in principle the following should happen:
The first step, how the controller receives the event is somewhat language dependent, but in OOP languages it's likely a listener object attached to user interface events on this particular widget which either is the controller or notifies the controller of the user interaction.
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