Inside the constructor, there is a connection:
connect(&amskspace::on_board_computer_model::self(),
SIGNAL(camera_status_changed(const amskspace::camera_status_t&)),
this,
SLOT(set_camera_status(const amskspace::camera_status_t&)));
And the method:
void camera_model::
set_camera_status(const amskspace::camera_status_t& status) {
disconnect(&amskspace::on_board_computer_model::self(),
SIGNAL(camera_status_changed(const amskspace::camera_status_t&)),
this,
SLOT(set_camera_status(const amskspace::camera_status_t&)));
// do the job
}
And I'd like to disconnect this slot after the first call.
The question is: Is there a way to call the slot only once? Without the explicit disconnection? Like a single shot method? Is it possible?
The core idea is to create a wrapper, a special "connect" which automatically disconnect the signal. This is usefull if you use a lot of "call me once" connections; otherwise I'd advice a Qobject::disconnect at the beginning of the slot.
This implementation works by creating 2 connections: a "normal" one, and one that disconnect & cleanup everything just after.
An implementation (using C++11/Qt 5, ):
template <typename Func1, typename Func2>
static inline QMetaObject::Connection weakConnect(
typename QtPrivate::FunctionPointer<Func1>::Object *sender, Func1 signal,
typename QtPrivate::FunctionPointer<Func2>::Object *receiver, Func2 slot)
{
QMetaObject::Connection conn_normal = QObject::connect(sender, signal, receiver, slot);
QMetaObject::Connection* conn_delete = new QMetaObject::Connection();
*conn_delete = QObject::connect(sender, signal, [conn_normal, conn_delete](){
QObject::disconnect(conn_normal);
QObject::disconnect(*conn_delete);
delete conn_delete;
});
return conn_normal;
}
Caveats/Things to improve:
QObject::disconnect
, but that would cause a small memory leak)Tested using:
class A : public QObject
{
Q_OBJECT
signals:
void sig(int a);
};
class B : public QObject
{
Q_OBJECT
public:
B(int b) : QObject(), b_(b) {}
int b() const { return b_; }
public slots:
void slo(int a) { qDebug() << "\tB :" << b_ << "a:" << a; }
private:
int b_;
};
and
A a1;
A a2;
B b10(10);
B b20(20);
weakConnect(&a1, &A::sig, &b10, &B::slo);
weakConnect(&a1, &A::sig, &b20, &B::slo);
weakConnect(&a2, &A::sig, &b20, &B::slo);
qDebug() << "a1 :"; emit a1.sig(1);// Should trigger b10 and b20 slo
qDebug() << "a2 :"; emit a2.sig(2);// Should trigger b20 slo
qDebug() << "a1 :"; emit a1.sig(3);// Should do nothing
qDebug() << "a2 :"; emit a2.sig(4);// Should do nothing
Test code output:
a1 :
B : 10 a: 1
B : 20 a: 1
a2 :
B : 20 a: 2
a1 :
a2 :
Getting rid of C++11/Qt5 (I don't have Qt 4.8/GCC4.4.7, so not tested with those) According to the doc, Qt 4.8 doesn't have a connect to function, so I'm using a wrapper:
class ConnectJanitor : public QObject
{
Q_OBJECT
public slots:
void cleanup()
{
QObject::disconnect(conn_normal_);
QObject::disconnect(*conn_delete_);
delete conn_delete_;
delete this;
}
public:
static ConnectJanitor* make(QMetaObject::Connection conn_normal,
QMetaObject::Connection* conn_delete)
{
return new ConnectJanitor(conn_normal, conn_delete);
}
private:
ConnectJanitor(QMetaObject::Connection conn_normal,
QMetaObject::Connection* conn_delete) :
QObject(0) , conn_normal_(conn_normal), conn_delete_(conn_delete) {}
ConnectJanitor(const ConnectJanitor&); // not implemented
ConnectJanitor& operator=(ConnectJanitor const&);
QMetaObject::Connection conn_normal_;
QMetaObject::Connection* conn_delete_;
};
(I'm making the ConnectJanitor
's constructor private because the instance self-destructs (delete this
))
and for weakConnect
:
static inline QMetaObject::Connection weakConnect(const QObject * sender, const char * signal, const QObject * receiver, const char * slot)
{
QMetaObject::Connection conn_normal = QObject::connect(sender, signal, receiver, slot);
QMetaObject::Connection* conn_delete = new QMetaObject::Connection();
*conn_delete = QObject::connect(sender, signal, ConnectJanitor::make(conn_normal, conn_delete), SLOT(cleanup()));
return conn_normal;
}
If you need to manually break the connections, I suggest to have weakConnect() returning the ConnectJanitor's pointer.
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