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EF 4.2 Code First and DDD Design Concerns

I have several concerns when trying to do DDD development with EF 4.2 (or EF 4.1) code first. I've done some extensive research but haven't come up with concrete answers for my specific concerns. Here are my concerns:

  1. The domain cannot know about the persistence layer, or in other words the domain is completely separate from EF. However, to persist data to the database each entity must be attached to or added to the EF context. I know you are supposed to use factories to create instances of the aggregate roots so the factory could potentially register the created entity with the EF context. This appears to violate DDD rules since the factory is part of the domain and not part of the persistence layer. How should I go about creating and registering entities so that they correctly persist to the database when needed to?

  2. Should an aggregate entity be the one to create it's child entities? What I mean is, if I have an Organization and that Organization has a collection of Employee entities, should Organization have a method such as CreateEmployee or AddEmployee? If not where does creating an Employee entity come in keeping in mind that the Organization aggregate root 'owns' every Employee entity.

  3. When working with EF code first, the IDs (in the form of identity columns in the database) of each entity are automatically handled and should generally never be changed by user code. Since DDD states that the domain is separate from persistence ignorance it seems like exposing the IDs is an odd thing to do in the domain because this implies that the domain should handle assigning unique IDs to newly created entities. Should I be concerned about exposing the ID properties of entities?

I realize these are kind of open ended design questions, but I am trying to do my best to stick to DDD design patterns while using EF as my persistence layer.

Thanks in advance!

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Alex Jorgenson Avatar asked Dec 19 '11 01:12

Alex Jorgenson


1 Answers

On 1: I'm not all that familiar with EF but using the code-first/convention based mapping approach, I'd assume it's not too hard to map POCOs with getters and setters (even keeping that "DbContext with DbSet properties" class in another project shouldn't be that hard). I would not consider the POCOs to be the Aggregate Root. Rather they represent "the state inside an aggregate you want to persist". An example below:

// This is what gets persisted
public class TrainStationState {
  public Guid Id { get; set; }
  public string FullName { get; set; }
  public double Latitude { get; set; }
  public double Longitude { get; set; }

  // ... more state here
}

// This is what you work with
public class TrainStation : IExpose<TrainStationState> { 
  TrainStationState _state;

  public TrainStation(TrainStationState state) {
    _state = state;
    //You can also copy into member variables
    //the state that's required to make this
    //object work (think memento pattern).
    //Alternatively you could have a parameter-less
    //constructor and an explicit method
    //to restore/install state.
  }

  TrainStationState IExpose.GetState() {
    return _state;
    //Again, nothing stopping you from
    //assembling this "state object"
    //manually.
  }

  public void IncludeInRoute(TrainRoute route) {
    route.AddStation(_state.Id, _state.Latitude, _state.Longitude);
  }
}

Now, with regard to aggregate life-cycle, there are two main scenario's:

  1. Creating a new aggregate: You could use a factory, factory method, builder, constructor, ... whatever fits your needs. When you need to persist the aggregate, query for its state and persist it (typically this code doesn't reside inside your domain and is pretty generic).
  2. Retrieving an existing aggregate: You could use a repository, a dao, ... whatever fits your needs. It's important to understand that what you are retrieving from persistent storage is a state POCO, which you need to inject into a pristine aggregate (or use it to populate it's private members). This all happens behind the repository/DAO facade. Don't muddle your call-sites with this generic behavior.

On 2: Several things come to mind. Here's a list:

  1. Aggregate Roots are consistency boundaries. What consistency requirements do you see between an Organization and an Employee?
  2. Organization COULD act as a factory of Employee, without mutating the state of Organization.
  3. "Ownership" is not what aggregates are about.
  4. Aggregate Roots generally have methods that create entities within the aggregate. This makes sense because the roots are responsible for enforcing consistency within the aggregate.

On 3: Assign identifiers from the outside, get over it, move on. That does not imply exposing them, though (only in the state POCO).

like image 97
Yves Reynhout Avatar answered Sep 29 '22 09:09

Yves Reynhout