I know this question must have been asked hundreds of times before and so, maybe, I'm just doing something wrong. But I have a WinForms program I'm writing to try and keep the system appearing active so as to stop it as registering idle.
I figured that having a Timer on my form and doing something as simple as either moving the mouse via System.Windows.Forms.Cursor.Position
or using the SendKeys.Send
method would be enough to register user interaction, but it's not registering as user action and still letting the system appear as inactive after a set amount of time.
My code is fairly straightforward... Either:
Private Sub Updater_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Updater.Tick
SendKeys.Send("+")
End Sub
Or doing something along the lines of:
Private Sub Updater_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Updater.Tick
Dim MyMousePosition As Point
MyMousePosition = Windows.Forms.Cursor.Position
Windows.Forms.Cursor.Position = New Point(MyMousePosition.X - 10, MyMousePosition.Y)
End Sub
But neither is doing the trick... How can I get this to work AND preferably in a way that would be of least inconvnience to a user if they are actually using the system? (Meaning that I don't want to send a bunch of keys that may mess up the user if they're actually being active or move the mouse clear across the screen)
I know this coce is in VB, but I'm good with VB / C# solutions.
Thanks!!!
EDIT
As an addition to this question, I used the GetLastInputInfo
from the User32.dll
to check on the system activity.
Even with my mouse / keyboard events linked to the Timer_Tick
event, GetLastInputInfo
only gets reset if I physically move the mouse / perform some action on the computer...
I guess my question is
What events can I add to my Timer_Tick event that will reset the GetLastInputInfo
- In other words, have windows believe the user actually did something on the machine??
Thanks!!!
After a lot of playing around, I came up with a solution that worked and I'm answering this question so as to help anyone out there that may be looking for the same information.
(Coded in VB):
In Declarations Section:
Private Declare Function SendInput Lib "user32.dll" (ByVal nInputs As Integer, ByRef pInputs As INPUT_TYPE, ByVal cbSize As Integer) As Integer
Const INPUT_MOUSE = 0
Const MOUSEEVENTF_MOVE = &H1
Public Structure MOUSEINPUT
Public dx As Integer
Public dy As Integer
Public mouseData As Integer
Public dwFlags As Integer
Public dwtime As Integer
Public dwExtraInfo As Integer
End Structure
Public Structure INPUT_TYPE
Public dwType As Integer
Public xi As MOUSEINPUT
End Structure
The Sub to move the mouse:
Public Sub MoveMouse(ByVal x As Integer, ByVal y As Integer, ByVal flag As Integer)
Dim inputEvents As INPUT_TYPE
Dim xi As New MOUSEINPUT
xi.dx = x
xi.dy = y
xi.mouseData = 0
xi.dwtime = 0
xi.dwFlags = flag
xi.dwExtraInfo = 0
inputEvents.dwType = INPUT_MOUSE
inputEvents.xi = xi
SendInput(1, inputEvents, Len(inputEvents))
End Sub
The Code in the Timer_Tick Event:
Private Sub Updater_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Updater.Tick
' Move the mouse (relatively) 1 pixel away and then back
MoveMouse(1, 1, MOUSEEVENTF_MOVE)
MoveMouse(-1, -1, MOUSEEVENTF_MOVE)
End Sub
I tested this using the GetLastInputInfo
API function and it works!!
... The most helpful link I found was this one: http://homeofcox-cs.blogspot.com/2008/07/c-simulate-mouse-and-keyboard-events.html
Thank you all for all your help and I hope this helps other people too!!
when we needed the system not to go idle (in WM 6.0 when we ha long logic and the device went idle the logic stopped working) we used
[DllImport("CoreDll.dll")]
public static extern void SystemIdleTimerReset();
it reset the idle timer, not interfering with the user's actions and it worked like charm
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