I'm wondering whether it is possible to pass a dynamic struct as function's parameter ?
type ReturnValue struct {
Status string
CustomStruct // here should store any struct given
}
func GetReturn(status string, class interface{}){
var result = ReturnValue {Status : status, CustomStruct : //here any struct should be stored}
fmt.Prinln(result)
}
type Message1 struct {
message : string
}
func main(){
var message = Message1 {message: "Hello"}
GetReturn("success", message)
}
You could use an interface like this and an if statement to get it back to whatever struct it orginated as tho.
import (
"fmt"
)
type ReturnValue struct {
Status string
CustomStruct interface{}
}
func GetReturn(status string, class interface{}){
var result = ReturnValue {Status : status, CustomStruct: class}
fmt.Println(result)
msg, ok := result.CustomStruct.(Message1)
if ok {
fmt.Printf("Message1 is %s\n", msg.message)
}
}
type Message1 struct {
message string
}
type Message2 struct {
message string
}
func main(){
var m1 = Message1 {message: "Hello1"}
GetReturn("success", m1)
var m2 = Message2 {message: "Hello2"}
GetReturn("success", m2)
}
https://play.golang.org/p/L6VYV80x27
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