I have a custom view that I have created for Android where I am drawing a Circle and dividing it into sections.
Here is the code for onDraw:
int w = Width;
int h = Height;
int pl = PaddingLeft;
int pr = PaddingRight;
int pt = PaddingTop;
int pb = PaddingBottom;
int usableWidth = w - (pl + pr);
int usableHeight = h - (pt + pb);
int radius = Math.Min(usableWidth, usableHeight) / 2;
int cx = pl + (usableWidth / 2);
int cy = pt + (usableHeight / 2);
int lineLenght = radius - (pl * 2) - (pr * 2);
paint.Color = Color.Black;
paint.SetStyle(Paint.Style.Stroke);
canvas.DrawCircle(cx, cy, radius, paint);
//Move to top of the circle
float pointAngle = 360 / noOfJoints;
for (float angle = 0; angle < 361; angle = angle + pointAngle)
{ //move round the circle to each point
float x = cx + ((float)Math.Cos(radians(angle)) * radius); //convert angle to radians for x and y coordinates
float y = cy + ((float)Math.Sin(radians(angle)) * radius);
canvas.DrawLine(cx, cy, x, y, paint); //draw a line from center point back to the point
}
But when I run this, it provides a view like the following:
Which is close to what I want, but the start of sections should be from the middle. How can I get it to start from 0 angle (first divider should be from Top to bottom straight line).
The preferred circle is as follows:
Try this:
for (float angle = 0; angle < 361; angle = angle + pointAngle)
{ //move round the circle to each point
float displacedAngle = angle - 90;
float x = cx + ((float)Math.Cos(radians(displacedAngle)) * radius); //convert angle to radians for x and y coordinates
float y = cy + ((float)Math.Sin(radians(displacedAngle)) * radius);
canvas.DrawLine(cx, cy, x, y, paint); //draw a line from center point back to the point
}
Angle 0 is the rightest point of the circle, subtracting 90 will it move to top point.
Also, a recommendation, avoid variable creation and object instantiation as much as possible in the onDraw method. It's a real performance killer.
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