I have a grid-like unordered list with 144 (90px x 90px) images (12x12) that may be rotated. My end goal is to take the 144 image grid and save it as 1 image.
My current solution has me following these steps:
As I loop through the images, I keep track of a pointer (where I am currently on the canvas). I do this by maintaining a row and a col number. They represent the current row and column of images I am drawing. I use them, multiplied by the width and height of a single image, to get the exact x and y coordinates on the canvas to draw the next image.
When I call the function to create, draw and generate the base64 of the canvas, I receive the following error message: "InvalidStateError: An attempt was made to use an object that is not, or is no longer, usable.". If this error was occurring 100% of the time, I'd assume its because the image I'm drawing to the canvas, either isn't loaded yet or is not being loaded at all, but, I only receive this error once for every new image I load. For example, if I have a 144 image grid, that is 2 different images each drawn 72 times, I will receive InvalidStateError twice and then the third time I call the function, it will succeed.
Please keep in mind this is simply spike code to test saving the image, I am aware some refactoring is required.
generateThumbnail: function(){
var builder = this,
canvas = document.createElement('canvas'),
content,
row = 0,
col = 0;
// width is single image width (90) x number of tiles wide (usually 12)
canvas.width = 90 * builder.grid[0];
// height is single image height (90) x number of tiles high (usually 12)
canvas.height = 90 * builder.grid[1];
// get 2d context of new canvas
context = canvas.getContext("2d");
// loop through all of the images on the grid
$.each($(".pattern-grid li"), function(i, tile) {
var $tile = $(tile),
image = new Image(),
src = $tile.find("img").attr("src"),
width,
height,
buffer,
bufferctx,
x,
y;
// set crossOrigin of image to anonymous as these images are loaded via CORS
image.crossOrigin = "Anonymous";
// increase row number by 1 if it has reached the end of the row and its not the first image being drawn
if(i % builder.grid[0] == 0 && i != 0){
row++;
}
// Set Column to 0 if it is a new row, otherwise increase column by 1 (unless it is the first image being drawn)
if(col == builder.grid[0]-1){
col = 0;
}else if(i != 0){
col++;
}
// determine if there was no image drawn at this location
if(src != undefined){
image.src = src;
// get the width and height the image, to be used for the small canvas and where to draw it
width = image.width;
height = image.height;
// create a new buffer canvas to draw the image to, this will be used to apply any rotations that may exist
buffer = document.createElement("canvas");
//set width and height of the buffer to the current images width and height
buffer.width = width;
buffer.height = height;
bufferctx = buffer.getContext("2d");
//Determine x and y coordinates to draw the small canvas using row and column numbers
x = col*width;
y = row*height;
//Save current state of buffer canvas
bufferctx.save();
//translate and then rotate the buffer canvas by the image's rotation
bufferctx.translate(width/2, height/2);
bufferctx.rotate($tile.find("img").data("rotation")*Math.PI/180);
bufferctx.translate(width/2*-1, height/2*-1);
//draw image to buffer canvas and restore its context
bufferctx.drawImage(image, 0, 0);
bufferctx.restore();
//draw the buffer canvas to the main canvas at predetermined x and y
context.drawImage(buffer, x, y, width, height);
}
});
return canvas.toDataURL();
}
I was able to use @abiessu's suggestion with an onload, paired with a closure to save state of the function. My solution, that works, is:
generateThumbnail: function(){
var builder = this,
canvas = document.createElement('canvas'),
content,
row = 0,
col = 0;
// width is single image width (90) x number of tiles wide (usually 12)
canvas.width = 90 * builder.grid[0];
// height is single image height (90) x number of tiles high (usually 12)
canvas.height = 90 * builder.grid[1];
context = canvas.getContext("2d");
// loop through all of the images on the grid
$.each($(".pattern-grid li"), function(i, tile) {
var $tile = $(tile),
image = new Image(),
src = $tile.find("img").attr("src");
// set crossOrigin of image to anonymous as these images are loaded via CORS
image.crossOrigin = "Anonymous";
// increase row number by 1 if it has reached the end of the row and its not the first image being drawn
if(i % builder.grid[0] == 0 && i != 0){
row++;
}
// increase row number by 1 if it has reached the end of the row and its not the first image being drawn
if(col == builder.grid[0]-1){
col = 0;
}else if(i != 0){
col++;
}
image.onload = function(row, col){
return function(){
// determine if there was no image drawn at this location
if(src != undefined){
var width = image.width,
height = image.height,
buffer = document.createElement("canvas"),
bufferctx,
x,
y;
buffer.width = width;
buffer.height = height;
bufferctx = buffer.getContext("2d");
x = col*width;
y = row*height;
bufferctx.save();
bufferctx.translate(width/2, height/2);
bufferctx.rotate($tile.find("img").data("rotation")*Math.PI/180);
bufferctx.translate(width/2*-1, height/2*-1);
bufferctx.drawImage(image, 0, 0);
bufferctx.restore();
context.drawImage(buffer, x, y, width, height);
}
}
}(row, col);
image.src = $tile.find("img").attr("src");
});
window.canvas = canvas;
}
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